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Emulator Issues #5594

closed

ALT + F5 always "connected" or "disconnected" on wii games

Added by burnhellpsp over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When you press ALT + F5 the emulated wimote will be connected and if you press ALT + F5 again the "connected" message will appear again when it should disconnect the wimote and appear the disconnected message.

Sometimes it always appear "disconnected"

The 3.0 and the GIT 3.0 178 doesn't have this issue.

The GIT 3.0 191 until 3.0 736 has this issue.

One of those builds "GIT 3.0 179 at GIT 3.0 191" caused this issue.

I will test more builds and see if I can find the exact one, after all this issue can't appear on the 4.0. ;)

Actions #1

Updated by burnhellpsp over 12 years ago

Ok the exact build is the 3.0-179. ;)

Changelog for 3.0-179.
Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.

here: http://code.google.com/p/dolphin-emu/source/detail?r=8d9061ac39ee8841557ce461c48fdc2791ec8a20

Actions #2

Updated by kostamarino over 12 years ago

I can confirm it, reverting Host_UpdateMainFrame(); in Main.cpp fixes it. As for stability with the latest build it seems stable enough, i will test some more.

Actions #3

Updated by kostamarino over 12 years ago

http://www.mediafire.com/?9nj494bcbemx992
Here is a build with that line reverted, in the past i was getting a random crash in Mario Galaxy 1 and 2, Rune Factory Tides of destiny and others, in smg2 usually within half an hour with that line. burnhellpsp, could you test how stable it is in your end?

Actions #4

Updated by burnhellpsp over 12 years ago

Sure, but I didn't have Mario Galaxy 1 and 2, right now, so, Which game should I test?

Anyway, I will test some games. ;)

Actions #5

Updated by burnhellpsp over 12 years ago

@kostamar this build is stable ;)

No random crash/freeze here ^_^

Games tested:

007 From Russia with Love ok

Metroid Other M ok

Resident Evil Archives ok

Resident Evil 4 Wii edtion ok

SoulCalibur II ok

Super Smash Bros Melee ok

Super Smash Bros Brawl ok

Sonic Adventure 2 ok

Sonic Adventure DX ok


Games that I didn't tested much (because those problems on Master Branch)

Eternal Darkness = it's still always crash after solve the 1st code "3:33" (master Branch also has this issue) tested with both DSP LLE and DSP HLE.

Metroid Prime 1 and 2 = the BGM is stopping so I didn't tested much, those

Actions #6

Updated by kostamarino over 12 years ago

Thanks man, from my side the results are similar, no random crashes here either. I suppose it can be reverted back to how it was.

Actions #7

Updated by NeoBrainX over 12 years ago

Ugh. You know my opinion about that patch, and the issue has not been fixed properly yet AFAICT. Reverting the patch most likely would make people pop out in a few hundred revisions again and point at random crashes. We surely don't want that before 4.0.

Actions #8

Updated by itachijuniorpc almost 12 years ago

@NeoBrainX, the build with the line reverted works very well here (no random freezes)

Resident Evil 4 Wii need this fix to be able to play with GC controller.

Dolphin 3.5 have this problem too :(

Actions #9

Updated by NeoBrainX almost 12 years ago

Have you tested running SMG for 4 hours to make sure there are no random freezes then?

I don't expect you to, but someone will do that eventually and report breakage. Even worse, that will only happen in like 3 months and we'll waste hours of time to even pinpoint the issue to an eventual revert of that line. And we'll still not know if the line is the actual issue or not.

tl;dr it's a mess. Told you so from the beginning.

@ kosta: do whatever you like with that patch. Maybe if trunk gets broken again people might start caring to fix the actual issue, anyway. That actually seems like the best solution, so go for it :P

Actions #10

Updated by kostamarino almost 12 years ago

Actually i am scared to touch something else other than .ini files after what happened last time. It is a single line that needs to be reverted, sure you want me to do that?

Actions #11

Updated by hatarumoroboshi almost 12 years ago

Wouldn't it be better to create a new branch in order to accurately test if this brings out again random crashes for SMG (and maybe other titles)?

Actions #12

Updated by NeoBrainX almost 12 years ago

Branches don't help here. I tried this earlier in a branch of mine and people reported success while it didn't change anything.

Actions #13

Updated by rdragoon almost 12 years ago

  • Status changed from New to Fixed

This issue was closed by revision 3ec3b7683e83.

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