Emulator Issues #5610
closedMario kart DD dashing bug.
0%
Description
- Game Name and ID: Mario Kart Double Dash / ID: GM4E01
2) What is the expected output? What do you see instead?
When dashing (Pressing L or R bumper) for 2 or more seconds, sometimes the kart will stop dashing for half a second, enough to make you fail a turn.
- Did the game ever work correctly.
Can't tell.
4) What steps will reproduce the problem?
1.Pressing L or R bumpers while entering a curve
2.Pressing L or R bumpers while entering a curve and moving L stick
3.Pressing L or R bumpers at any time of the game
- What version of dolphin are you using
64 bits, defenderX build ICC optimized
-On what operating system, drivers, and hardware?
intel i7 / nvidia 240 / 6gb ram / windows 7 64 bits
No graphic issues tough, constant 50~60 fps
6) Please provide any additional information below.
The video below will explain it better!
Updated by eclipse606 about 12 years ago
are you using a controller or a keyboard?
if you are using a controller try using brand new batteries.
Updated by sanchulo2 about 12 years ago
XBOX 360 controller, both wired and wireless prove the same. Keyboard does the same thing
Updated by eclipse606 about 12 years ago
try using the newest build from the official website:
http://www.dolphin-emulator.com/download.html
Updated by sanchulo2 about 12 years ago
The same. I saw that this is not a new issue, several users reported this bug.
Updated by sanchulo2 about 12 years ago
It's not a full fix, but it does the trick. Thanks
Updated by wespipes69 about 12 years ago
Got be a slow computer thing - I have no drift issues with or without Idle Skipping. Using a Sandy proc.
Updated by sanchulo2 about 12 years ago
Strange, I also have a sandy, 240gt, 6gb ram
Perhaps a glitchy Rom.. I never tested other rips
What's the code number of your Mario kart Rom? Under properties.
Updated by wespipes69 about 12 years ago
GM4E01...and what do you mean you've never tested other rips?
Updated by sanchulo2 about 12 years ago
Maybe a "not so good" game dump. I must check other Roms.
Updated by ExtremeDude2 about 12 years ago
It proabbly has something to to with lag, which whould be why sandys have no problem, can Idle skipping be disabled via .ini?
Updated by itachijuniorpc almost 12 years ago
I can confirm a Core 2 DUO 3.0 GHz has this bug, but an I7 3770 doesn't has this bug.
Updated by Billiard26 almost 12 years ago
- Issue type set to Bug
- Operating system N/A added
Possibly related to issue 960.
Updated by school.player almost 12 years ago
Issue confirmed on 1st-Gen i3, Idle Skipping on. Haven't tested with it off.
Though, I don't know if it would matter that this bug occurs even when the game isn't running full speed.
Updated by firefly182 over 11 years ago
Disable idle skipping appears to fix this issue, however causing other issues with sound.
VPS goes through the roof, causing the sound effects and some of the music to play at increased speed. Something worth noting is that the only sounds that play at increased speed are those NOT affected by the sound bug of this game.
Core 2 Quad Q8300 2.5GHz, 4GB RAM, Radeon HD 5850 1GB
Updated by firefly182 over 11 years ago
UPDATE:
Tested on latest version, 3.5-1320, disable idle skipping no longer fixes the problem. It appears to be worst when entering a turn. My previous test was on 3.5-1031.
The fast music/sound effects is no longer a problem when disabling idle skipping.
I double, triple and quadruple checked to make sure all settings were exactly the same.
Tested on D3D9 rendering, HLE sound, sound on thread, disabled idle skipping. DirectSound. V-sync enabled.
Updated by JMC4789 almost 11 years ago
I was using a third party controller on my Wii while testing another glitch, and I managed to see this happen on Console. I was so excited that I plugged in my good controller, and alas, it doesn't seem to happen on first party controllers.
Updated by JMC4789 over 10 years ago
- Category set to controls
I was afflicted by this while playing Mario Superstar Baseball, it was really, really annoying and I just wanted to bump this issue because for a long time I was thinking it was mostly solved.
Updated by degasus over 10 years ago
Hm, only happens on slow computers... Did anyone test this issue on single core?
Updated by JMC4789 over 10 years ago
It can happen on single core, but I was unable to reproduce in the latest builds when trying to retest it.
Updated by MayImilae about 10 years ago
Is this still valid after the physics fixes in 4.0-2729 -> https://dolphin-emu.org/download/dev/ebf1b981067c7f92e60178325fee40f6f54e11c1/ ?
Updated by JMC4789 about 10 years ago
It appears to be some kind of timing issue. I wouldn't be surprised if this still happens. Can anyone confirm?
Updated by JMC4789 almost 10 years ago
- Status changed from Accepted to Fixed
No one confirmed; closing this issue unless someone steps and says I'm wrong. I'm unconvinced that this is 100% fixed; especially with Sonic Heroes will acting up in multiplayer.
Updated by Quinn.Bigbird almost 10 years ago
Never had this issue, always seemed fixed to me.