Emulator Issues #5633
closedZelda Skyward Sword - Freezes with DSP HLE when passing through some doors and passages
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Description
- Game Name and ID (as it appears in right click > properties: SOUE01
2) What is the expected output? What do you see instead?
Passing through doors and passages would lead to another part of the world, but sometimes it just hangs with a black screen (the music still plays) and the game freezes there.
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
I don't know where it began. I know that revision v3.0-413 didn't have this problem. But it is also slower than the version i'm using, which is v3.0-772
4) What steps will reproduce the problem?
1.In a temple or world map, just walk through a passage or door
2.The game may or may not freeze when the screen becomes black
3.If it does, than it stays black forever (the music still plays)
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
It's 64-bit Dolphin v3.0-772. Im using Windows 7 Ultimate sp1 64bit. I have a Core i7 2600 processor, and an EVGA Nvidia Geforce GTX 550ti with graphics driver v306.23
Updated by lucbl1 about 12 years ago
The name ID didnt show up. Its The Legend of Zelda Skyward Sword "SOUE01"
Updated by hatarumoroboshi about 12 years ago
Try disabling the dual core option and then report back: if the game doesn't freeze anymore maybe this could be a FIFO problem.
Updated by tommyhl2.SS about 12 years ago
luc: Are you using savestates at all?
hatarumo: If this is happening randomly, it's going to be tough to find out if disabling dual-core fixes this or not. The game may just happen to not crash at the time he tests.
Updated by lucbl1 about 12 years ago
I'll try to disable dual core option, and i'll report back as soon as i can.
For the save state, yes i use them, but the problem started before that. I started to use save states frequently just to avoid having to return too much on the game because of the freezes
Updated by tommyhl2.SS about 12 years ago
Savestates can cause issues like this, I'd suggest starting the game over with only using the in-game saves and see if this still persists. That may not be something you're willing to do depending on how far into the game you are, but since the game is not acting right anyway, it's worth the effort for you to be able to play through the game properly. If you don't, we'll never know if savestates is indeed the cause.
Updated by frischstephan about 12 years ago
for me is this problem in Dolphin v3.0-776 too, the LLE plugin fixed the bug a little bit, in version 3.0-631 is this problem not and worked with the HLE plugin too.
Updated by tommyhl2.SS about 12 years ago
Post a game save to the area in question.
Updated by lucbl1 about 12 years ago
Here is a the Save. Sorry about the long time i took to answer, i was in a business trip abroad.
I tried without dual core mode, and it still freezes. This save is in the area that it keeps freezing.
Also i can confirm that LLE fixed the problem, but my computer isn't powerfull enough to run it in LLE mode.
I can also confirm that it works just fine in Dolphin v3.0-413
Updated by lucbl1 almost 12 years ago
Forgot to mention that in this save, it is the third file!
Updated by Billiard26 almost 12 years ago
- Issue type set to Bug
- Category set to dsp
Updated by Billiard26 almost 12 years ago
I cannot find a "door" or "passage" within a 7 mile radius of your save file 3's starting location..
Please explain how to reproduce the issue.
Updated by videogamefanatic89 over 11 years ago
I haven't seen this issue even once so far, and I've played through a pretty good portion of the game (at the desert now).
Was this fixed with the new-ax-hle merge possibly? If someone reminds me of which master commit that got merged into, I might mess around with the revisions around it and see if it's fixed.
Updated by delroth over 11 years ago
- Status changed from New to Fixed
Should be fixed in new-ax-hle.