Emulator Issues #5751
closedmotion plus becomes un-calibrated in Skyward Sword after swordplay
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Description
OK first let me list my system.
Dolphin Build: 3.0-862 64bit
OS: Windows 7 Ultimate 64bit
Video Card: GeForce GTX 570
Graphic Drivers: 306.23
CPU: Intel I7 2600K @ 3.4GHz
RAM: 8GB Dual Channel
Game ID: SOUE01
Bluetooth Adapter: Asus Bluetooth V2.1 USB Adapter
Bluetooth Driver provider/version: Atheros Communications/7.2.0.60
Wiimote: Nintendo RVL-CNT-01
OK so I'm playing Skyward Sword. I made an ISO of my retail disc. For the most part the game runs perfectly smooth at 30FPS; though I noticed when you take out the sword to fight after a few swings it becomes "un-calibrated" is the best way to describe it. Now a quick way to fix it is to waggle the wiimote around some more till it becomes centered. OK let's say you take out Links sword, fight an enemy and then you take out your sword again, rather than being centered and facing straight it will be off to your far right, and then if you move your hand left it goes up. If you forcefully waggle it, it seems to correct itself, or you can go into the menu and re-calibrate it. This also affects selecting inventory. Let's say your just had to use your sword to kill an enemy again, then you press the "B" button to select something, rather than the little hand icon being centered it will be to the far left and the movement of the wiimote does not accurately reflect what's on-screen. I took the game and same wiimote to my actual Wii and played it there, no problems. So that means it's not the sensors in the wiimote as I first had thought. I did tweak quite a bit in the settings of the emulator to try to see if that would help.
Here are my current settings.
Dolphin Configuration
General Tab
Basic Settings
Enable Dual Core: Checked
Enable Idle Skipping: Checked
Enable Cheats: Checked
Frame Limit: Auto
Limit FPS: Un-checked
Advanced Settings
CPU Engine: JIT Recompiler
Lock Thread To Cores: Checked
Force Console as NTSC-J: Un-checked
Audio Tab
DSP Emulator Engine: DSP HLE Emulation
DSP LLE On Thread: Checked
Dump Audio: Un-checked
Audio Backend: Dsound
Sample Rate: 48000Hz
Wii Tab
Enable Screensaver: Un-checked
Use EuRGB60 Mode (PAL 60): Checked
Graphics
General Tab
Backend: Direct3D11
Adapter: Nvidia GeForce GTX 570
Full-screen Resolution: 1920x1080
Aspect Ratio: Auto
V-Sync: Un-checked
Use Full-Screen: Un-checked
Everything else on the general tab is unchecked.
Enhancements Tab
Internal Resolution: 3x Native (1920x1584)
Anti-Aliasing: None
Scaled EFB Copy: Checked
Per-Pixel Lighting: Un-checked
Force Texture Filtering: Un-checked
Hacks Tab
Skip EFB Access From CPU: Un-checked
Ignore Format Changes: Checked
EFB Copies: Texture
Texture Cache: Fast (all the way to the right)
External Frame Buffer: Disabled
Cache Display List: Un-checked
Disable Per-Pixel Depth: Checked
OpenCL Texture Decoder: Un-checked
Disable Fog: Un-checked
Skip Dest.Alpha Pass: Un-checked
OpenMP Texture Decoder: Un-checked
Everything on the Advanced Tab is unchecked.
Sorry if I wrote a book, I just wanted to be thorough on my settings. So Yea I can't figure out a way to fix it. I have tried checking "Skip EFB Access from CPU" I have tried changing "EFB Copies" to RAM rather than Texture but that seems to slow it way down to the point that you can't really play the game.
So any thoughts would be greatly appreciated. Also is anyone else experiencing this problem? I have also uploaded a video to YouTube showing what I'm talking about.
http://www.youtube.com/watch?v=uj8xYu44z2c
Thank you