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Emulator Issues #5904

Text in Render window actually slows emulation

Added by diegojp955 over 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name:
Any

What went wrong?
Displaying FPS or 'Show Statistics' slows dolphin. In OpenGL

What did you expect to happen?
It shouldn't impact performance

What steps will reproduce the problem?
Load a game, then tick 'Show FPS' or 'Show Statistics' (statistics slowdowns more)

Dolphin Version:
64bit dolphin 3.5-257

Did the game ever work correctly?
i don't know if this is related but when the font was yellow there was no slowdown...
Operating System and version:
Ubuntu Linux 12.10

Any other relevant information:
intel hd graphics (intel core i3-330m)

History

#1 Updated by diegojp955 over 8 years ago

answer if this issue is valid!

#2 Updated by parlane over 8 years ago

  • Status changed from New to Questionable

#3 Updated by degasus over 8 years ago

the actual rasterfont implementation is outdated as hell. so maybe your gpu/driver doesn't support to do this in hardware.

it should be fixed in immediate-revmoval branch. there also is the yellow font issue :-)

this branch is merged in glsl-master to reach core compatibility

#4 Updated by diegojp955 over 8 years ago

not related with my gpu...
after in time i was able to see statistics with no perfomance impact...
well... i'm going to wait that branch
Thanks xd

#5 Updated by school.player over 8 years ago

I don't know crap about graphics coding, but I took a peek at the code for the FPS display, and it just looked plain slow.

Maybe the compiler optimizes it heavily, but this issue could be valid, though I always play with Show FPS on anyway. Since I never turn it off, I don't have numbers.

#6 Updated by Sonicadvance1 about 8 years ago

  • Status changed from Questionable to Fixed

Fixed with GLSL merge.

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