Emulator Issues #5946
closedSlowdown after Clearing Code Cache in Resident Evil 4 Wii
0%
Description
Game Name:Resident Evil 4 Wii edition
Game ID: RB4E08
What went wrong?
before the Clearing Code Cache http://img145.imageshack.us/img145/3332/beforeclearingcodecache.jpg
after the Clearing Code Cache http://img5.imageshack.us/img5/9225/aftertheclearingcodecac.jpg
What did you expect to happen?
Didn't get slowdown after the Clearing Code cache (you need play the game for some time before the Clearing Code Cache appear)
What steps will reproduce the problem?
After the first Clearing Code Cache, the game will lose FPS
Example of the first Clearing Code Cache -> http://img534.imageshack.us/img534/2825/codecache.jpg
Dolphin Version:
dolphin 3.5 x64 official and dolphin 3.5-336-x64
Did the game ever work correctly?
Yes. dolphin 3.0 didn't has this issue.
Operating System and version:
Windows 7 ultimate x64
Any other relevant information:
I7 3770 with OC at 4.22 GHz
GTX560
RAM:8 GB DDR3
I will try to find the exact git with the problem.
Updated by itachijuniorpc almost 12 years ago
Hmm this issue appear to be duplicate with the issue 5666, is there any test build that fix the issue 5666?
Updated by Sonicadvance1 almost 12 years ago
- Status changed from New to Duplicate
You are correct in thinking that it is the same issue. Both are caused by how our performance counters are implemented. Implementing them correctly would result in a overall slowdown for the entire program unless a option is provided.
For now, I can only tell you to save in-game often and restart Dolphin to get a fresh instruction cache so it doesn't ever clear it.
In the future, this issue may be resolved.
Updated by doearticle over 11 years ago
hi, it's a real issue (especially for the best game of the gamecube)
i really hope you will release a new version of dolphin that corrects the problem.
my specs: I7 3770K @ 4.5 GHz, GTX 660 Ti (3Gb Vram)
thanks a lot for all what you 're doing btw guys. we love dolphin ;)