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Emulator Issues #5964

closed

Pokemon Puzzle League (VC), Super Smash Bros (VC)(PAL) timers move extremely fast

Added by JMC4789 about 11 years ago. Updated almost 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
PPC
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name : Pokemon Puzzle (League)

Game ID : NANE

What went wrong?

In modes where the timer counts up, it counts up extremely fast and maxes out within seconds, even if the max time is 24 hours!

In modes where the timer counts down, it usually gets stuck at 59 seconds, even though it counts down at the same extreme speed.

What did you expect to happen?

I expected time to be a stable phenomenon, where seconds are seconds, minutes are minutes and hours are hours.

What steps will reproduce the problem?

Booting the game up and going into any timed mode will work. The problem is readily apparent.

What version of Dolphin were you using?

Revision: E199d21513de1555b8e597fa9155a88cd9e2e3ce

64 or 32 bit Dolphin?

I tried on both

What version of Dolphin used to work?

I've gotten about forty versions of dolphin logged, and the timer never worked in the ones I tried, dating back to 3.0 itself.

What Operating System were you using and what are your hardware
specifications?

Multiple PCs, older builds were tested on an i5 760 @ 3.8 GHz with a GTX 470 Graphics card and 8 gigs of ram. Due to unforeseen issues, I couldn't run 3.5 builds on it, and used my laptop, a 2670 QM i7 with a GTX 560m graphics card and 8 Gigs of ram. Basically, both are above the minimum requirements for Dolphin.

64 or 32 bit Operating system?

64 bit operating system in both cases

Any other relevant information or links to logs:
Other than the timer problem, the game runs flawlessly from start to end with the right settings.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #6278: Super Smash Bro's N64 TimerDuplicate

Actions
Actions #1

Updated by delroth about 11 years ago

  • Status changed from New to Accepted
  • Issue type set to Bug
  • Priority set to Normal
  • Category set to ppc
  • Operating system N/A added
Actions #3

Updated by JMC4789 over 10 years ago

Issue 6278 has been merged into this issue.

Actions #4

Updated by JMC4789 over 8 years ago

  • Status changed from Accepted to Duplicate

I'm closing this issue as I have a greater understanding of the issue now.

Actions #5

Updated by MayImilae over 8 years ago

  • Status changed from Duplicate to Accepted

Reopening until the new issue report is created.

Actions #6

Updated by JMC4789 almost 8 years ago

  • Status changed from Accepted to Fixed

I thought I marked this as fixed?

Actions

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