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Emulator Issues #5967

closed

Disney: Magical Mirror - White Shadow, Middle of Screen

Added by shodanninja10 almost 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
Yes, none found.

Game Name?
Disney's Magical Mirror: Starring Mickey Mouse

Game ID?
(?)

What went wrong?
In the third room of the game, the one with the "closets" and other rooms, Mickey's "shadow" is in the middle of the screen, white, and blocks things from view. It should not be there (;)).

What did you expect to happen?
For there to be no white blob in the middle of the screen.

What steps will reproduce the problem?
Start the game, go through the beginning sequence, and in the first room passed the "mirror breaking" room, you should see the problem. (See pic.)

What version of Dolphin were you using?
Stable 3.5

64 or 32 bit Dolphin?
Mac

What version of Dolphin used to work?
N/A

What Operating System were you using and what are your hardware
specifications?
Mac

64 or 32 bit Operating system?
64

Any other relevant information or links to logs:
Tried going through all the enhancement, graphic and hacks settings and nothing works to get rid of the shadow. See pic.

Actions #1

Updated by shodanninja10 almost 12 years ago

My bad...forgot hardware specifications:

2.8 GHz Intel Core i7
16 GB of Ram
ATI Radeon HD 4850 512 MB
10.8.2 Mac OS X

Just checked latest revision (3-5.367) and it DOESN'T work.

Still can't find Game ID...

Actions #2

Updated by tommyhl2.SS almost 12 years ago

  • Status changed from New to Accepted

Tested with:

Dolphin 3.5-367-x64 (ca46a34dde49)
Dolphin 3.5-595-x64 GLSL-Master (6e0b0192a8e5
Dolphin 3.0 - x64

I was able to reproduce this issue with all builds above with OGL, DX9 and DX11.

Issue: http://i.imgur.com/rw9rfzm.jpg

I get this error with DX9 and DX11 with Master and GLSL-Master-> http://i.imgur.com/ounpnZS.jpg

Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 2.4GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333

Actions #3

Updated by skidau almost 12 years ago

  • Category set to gfx

Disney's Hide and Sneak also has this problem. It is related to Bounding Box emulation.

Actions #4

Updated by shodanninja10 almost 12 years ago

I also received the error as tommyhl2.SS in regards to the second image.

Actions #5

Updated by Billiard26 over 11 years ago

  • Issue type set to Bug
Actions #6

Updated by shodanninja10 over 11 years ago

Downloaded the latest version of Dolphin a few months later to test again...3.5-1389 still has the white blob. Any update on the status of fixing this?

Actions #7

Updated by tommyhl2.SS over 11 years ago

This issue will be marked as "fixed" when it's fixed. Until then, it's not fixed. People generally fix things when they feel like it, there's no way of really knowing what's going to happen.

Actions #8

Updated by crudelios almost 11 years ago

This is indeed a bounding box problem.

In the current revision, enabling bounding box doesn't get rid of the white shadow and hangs the emulation in the demo scene (the one that appears after a while in the "press start" menu.

While debugging, I've managed to fix the white shadow issue, however the emulation still hangs in the demo scene.

Actions #9

Updated by skidau almost 11 years ago

In Disney's Hide and Sneak, the white shadow flashes for a moment before disappearing after applying your patch from issue 6196. Also, would you remove the "Enable Bounding Box" option from the game settings and enable bbox by default?

Actions #10

Updated by crudelios almost 11 years ago

I was thinking about that too.

I'm also figuring out why this game hangs, and while I think I found a proper fix, I think bounding box calculations will get much heavier (instead of calculating bbox by vertex, it will have to be calculated by primitive).

Since speed was the main reason why bbox was left as an option, enabling bbox for all games may render them slower.

Still, as of right now, the fps difference feels negligible.

Actions #11

Updated by crudelios almost 11 years ago

  • Status changed from Accepted to Fixed

Fixed by revision cdfe58f7ede0.

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