Emulator Issues #5981
closedForce feedback effects causes lag in F-Zero GX
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Description
Have you searched the issue tracker for a similar issue? Yes
Game Name? F-Zero GX
Game ID? F-Zero GX for Game Cube
What went wrong? Lag caused by force feedback to my wheel in F-Zero GX
What did you expect to happen? Smooth gameplay with ffb enabled
What steps will reproduce the problem? enabled effects "Constant, Sine, Ramp, Triagnle, Square, Sawtooth Up and Sawtooth Down" in the Dolphin pad plugin "motor" menu
What version of Dolphin were you using? 3.5-368
64 or 32 bit Dolphin? 64
What version of Dolphin used to work? None prior to this.
What Operating System were you using and what are your hardware
specifications? Windows 7 64bit Ultimate | Intel Core i7 950 OC'ed @ 4.0Ghz | Nvidia EVGA FTW GTX680 6GB | ECCI 7000 FFB Steering Wheel(High quality ffb wheel with very a strong and powerful DC Brushed motor(ie 20 NM of torque power) )
64 or 32 bit Operating system? 64
Any other relevant information or links to logs:
To Skid, Uloa, Billiard, etc....
I discuss this issue in this thread starting from post #31:
The crux of the issue appears to do with the rate at which the ffb effects are being sent to my steering wheel. There seems to be too much information being sent at once and my wheel is not interpreting the signal fast enough, causing the whole emu to lag. An option to "throttle" the ffb effects in step intervals would most likely eliminate the issue. Please follow up by reading my post #31 in that Pad Plug-in thread to get a better idea of what's going on.
Thanks guys and keep up the good work :)