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Emulator Issues #5984

closed

Super Mario Galaxy freezes again.

Added by alucryd over 11 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
Yes, the issue existed before, but both proposed fixes don't work.

Game Name?
Super Mario Galaxy 2

Game ID?
SB4P01

What went wrong?
Black screen after obtaining the first Grand Star. Using LLE, or HLE with XAudio2 is supposed to fix it, but it does not.

What did you expect to happen?
Game should proceed.

What steps will reproduce the problem?
Obtain the first Grand Star after defeating the snake boss.

What version of Dolphin were you using?
3.5-379

64 or 32 bit Dolphin?
64

What version of Dolphin used to work? back-end
No idea.

What Operating System were you using and what are your hardware
specifications?
Tried on Windows 7 (not yet on Linux). CPU is i7 3770k @ 4.2GHz and GPU is GTX 680.

64 or 32 bit Operating system?
64

Any other relevant information or links to logs:
Both LLE (with LLE on Thread and XAudio2 back-end) and HLE (with XAudio2 back-end) plug-ins make the game freeze. Using JIT recompiler, DX9 back-end with recommended settings from the wiki page, and a real TR Wiimote.

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