Emulator Issues #600
closedCrash on stop in Single Core
0%
Description
Game: Any
Dolphin Version: Win32 r2276
OS: Win32 Vista
Settings:
http://img301.imageshack.us/img301/1802/settings2pm6.gif
Crashes Dolphin when clicking Stop and writes the following to the
exception log:
{{{
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x691D0EC6 : ?
}}}
Quick google gives
"Applications that attempt to violate DEP will receive an exception with
status code STATUS_ACCESS_VIOLATION (0xC0000005)"
Works when Dual Core is selected.
Updated by marcus almost 16 years ago
something like this happens for me, too, except instead crashing, it just hangs, and
I have to use Task Manager to kill it :(
Updated by marcus almost 16 years ago
Actually, the stop button seems to be broken in most games, especially for wii. Even
in gcn games, even if it works, the graphics are messed up when another game is
started. Perhaps it has something to do with the great memory leak of r2163 (issue
588). Cache not cleared correctly perhaps?
Updated by federelli almost 16 years ago
Indeed, if the stop button works (doesn't hang the emu), when you launch another
game, it's almost unplayable because of slowness.
Updated by hrydgard almost 16 years ago
- Status changed from New to Work started
The stop button should work a bit better since 2321.
I know there are still issues though.
Updated by federelli almost 16 years ago
Whatever was done it's uber broke now, not even the X closes the emulator properly.
Updated by marcus almost 16 years ago
sigh it's like a super-regression in all areas...
Updated by eyeonus almost 16 years ago
For me, the stop button always causes a crash, on every revision since 1600~ (the
first I had one my box,) regardless of what game I was playing at the time- GC, Wii,
or homebrew. Sometimes it even leaves a button on the taskbar that I can't get rid of
without logging out or restarting, as well.
Updated by marcus almost 16 years ago
hmmm...the way I figure it, this is such a major issue that it will most undoubtedly
be fixed before the next official release. When that will be, no one (except maybe
hrydgard or f|res) knows.
Updated by sl1nk3.s over 15 years ago
For some reasons, it still crashes in Single Core mode and only in Single Core mode
there. tracing the crash, it dies in TextureConverter.cpp : Shutdown()
or more precisely on line 156 : glDeleteFramebuffersEXT(1, &s_texConvFrameBuffer);
Could anyone confirm it ?
I'm using r3766 on Windows XP 32bits, with an ATI card (could be another ATI issue :P)
Updated by XTra.KrazzY over 15 years ago
hmmm, can't say that I have... Try to add some null checks and stuff.
Thanks for the find.
Updated by sl1nk3.s over 15 years ago
- Status changed from Fixed to Work started
Well, for some reasons, ANY call to a GL func from Shutdown() results in a crash, i'm
not sure about this issue, i'll try to investigate :o
Updated by sl1nk3.s over 15 years ago
- Status changed from Work started to Fixed
this crash should be fixed in r3799 :)