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Emulator Issues #6006

closed

USBGecko Emulation Sends 1 Byte at a Time

Added by dantarion almost 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
Yes
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

The USBGecko Emulation seems to send one byte from its send buffer at a time, as opposed to clearing the send buffer as soon as it can.

I am writing a python lib that communicates with a USBGecko over a COM port, and I am using the same code to communicate with Dolphin over its TCP port based USBGecko Emulation.

The same code works with both the USBGecko, and Dolphin, but dolphin returns about 512 bytes a second, meaning it is pretty much useless for what I want to do, which is port GeckoDotNet to be able to connect to Dolphin
(no offense to Dolphin's debugging tools, but I like using what I like using :D)

I am working on a patch to send in to fix this, but I am having issues compiling dolphin on Windows 8 with VS2012 Express

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