Emulator Issues #6009
closedMario Superstar Baseball Black Texture/Shadow Problems
0%
Description
Mario Superstar Baseball - GYQE01
Searched for the game and only found one issue, related to sound.
In the stands, and on the walls of many of the stadiums are these flags, and for some reason the texture around them is completely black. The practice stadium also has an area in the stands that is completely blacked out by a similar issue. It appears to be some kind of shadowing issue, as sometimes it doesn't occur on the flags toward the right side of the stadium.
DX9, DX11 and OpenGL - http://i.imgur.com/GdfJ6ru.png (Screenshot taken from DX11)
Software Rendering - http://i.imgur.com/ym8KMRj.png
The easiest way to see the problem is to go into practice mode from the main menu, and select batting, and go to the charge swings section, as they hit toward the outfield in the tutorial.
This issue occurs in OpenGL, DX9 and DX11, and with every setting I've tried. I strongly recommend not using DX11 when looking for this glitch, as it has several other issues.
I tested from 3.5-397 mostly, but checked 3.0 and 3.5 to confirm that the glitch always existed. Tested both on 64bit and 32bit dolphin, of course.
I use Windows 7 x64, and my computer is a Core i5 760 with a nVidia GTX 470 and 8GB of ram.
Any other relevant information or links to logs:
I tried changing efb copies settings, turning on real XFB, changing Texture Cache to safest; but nothing seems to affect it. If anyone can find a setting that makes it better or worse, let me know!
fifo log: http://www.mediafire.com/download.php?ntcsimrr1sgmeim
Updated by JMC4789 about 12 years ago
I was requested to get a screenshot by no_cluez in IRC with some modified code.
if (!bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)" in Tev.cpp with "if (bpmem.zmode.testenable)"
And
"if (bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)" in Rasterizer.cpp with if (0)
This does not reproduce the issue in question, as per my results with the fifo log.
http://i.imgur.com/pHxdbUD.png
And I know (just now as of writing this) I was using the real-wiimote-scanning branch at the time, but, I strongly doubted there'd be any changes to the software video plugin in it. If when I do it in master there's a change in result, I'll post that.
Updated by tommyhl2.SS about 12 years ago
- Status changed from New to Accepted
- Category set to gfx
Reproducible with DX9, DX11 and OGL.
http://i.imgur.com/SwGYTCY.jpg
Dolphin 3.5-415 - x64
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 2.4GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333
Updated by JMC4789 about 12 years ago
The error also seems to happen on the fence shadowing in Luigi's Mansion Stage of the Sequel, Mario Super Sluggers RMBE01. Same rules apply, broken in everything but Software Rendering.
Fifo Log - http://www.mediafire.com/download.php?jeqbq576dez9j5g
I'd screenshot, but, it's very, very obvious that the path shouldn't turn to black.
Updated by JMC4789 about 12 years ago
MaJoR told me to stop being lazy and get a screenshot. This was probably the right thing to do from the beginning. Last time I had garbage blocking part of the screenshot, so I deleted and this is a repost.
Updated by JMC4789 over 11 years ago
The Super Sluggers Gate Shadow is fixed in the Zcomploc testing build 3.5-1654.
Updated by JMC4789 over 11 years ago
The Super Sluggers Gate Shadow is fixed in master now. Looks like it was unrelated to the shadows in Mario Superstar Baseball unfortunately, since that was not affected.
Updated by MayImilae over 10 years ago
- Status changed from Accepted to Fixed
Fixed by the merger of PR1707 in 4.0-4654 https://dolphin-emu.org/download/dev/d3c4a8eda3f4262ca743250d4d8dad1ae5b18f1f/ .