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Emulator Issues #6096

closed

Super Mario Sunshine JIT And Interpreter causes in-accurate collision detection in Pianta Village 5

Added by JMC4789 about 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?

Yes

Game Name?

Super Mario Sunshine

Game ID?

GMSE01

What went wrong?

During Pianta Village 5 (the chuckster special stage) on the last throw, there is a catcher platform that, for some reason, if you hit the slanted wall and it pulls you toward the flat wall, you instantly die. This happens on both JIT and Interpreter, but surprisingly not JITIL. Dolphin is mostly accurate in collision bugs and tricks; this is easily the most blatant problem and easiest to show off. This happens in PAL as well.

What steps will reproduce the problem?

Go to Pianta Village Shine 5 (Entrance on top of The Shine Tower) and enter the special stage (Below the main area, need Yoshi.) On the very last throw, if you get thrown into the slanted walls and hit the back wall, you will die.

What version of Dolphin were you using?

From what I've heard, this bug has existed since 3.0, and has been confirmed to happen in 3.5. I was doing primary testing in 3.5-644 r83fc5f4747f9c8c6066bf002730827ecc17458aa That is also where the savestate was made from.

What Operating System were you using and what are your hardware
specifications?

I was using Windows 7 x64, with a Core i5 760 @ 3.8 GHz and a GTX 280, 8 gigs of Ram.

Any other relevant information or links to logs:

Here's a demonstration screenshot of me dying: http://i.imgur.com/29H4VsC.png
Here's a savestate right before the last throw: http://www.mediafire.com/download.php?0lvluz5oboho6y8
Here's a GCI with all the saves at 100%: http://www.mediafire.com/download.php?wgatbaym3y0n540


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