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Emulator Issues #6135

closed

Super Mario Sunshine Grass Broken by Vertex Loader Cleanup

Added by JMC4789 about 11 years ago.

Status:
Fixed
Priority:
High
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Super Mario Sunshine - GMSE01

At the merge of the Vertex Loader Cleanup, the grass in a special stage (and possibly other places) of Mario Sunshine got quite messed up. Here's a comparison between the last known working build and the first broken build. Note, Software Renderer is unaffected, but all three accelerated backends are.

http://i.imgur.com/VJJeYds.png

r1214bf1359d3715931ccfdcb13f7e8295d0ef656 is the last working build and r8d5299c20b69f524b20a8d9451aaf754b36690cc is the first broken build.

This area is in a hidden bonus stage that requires the power nozzel for Fludd. You have to swim past the cannon on the left side of the map and jump onto some trees. From there, you should see the cannon hidden on the cliff next to the strangely grown trees. Go through the pipe, and you'll get to the level.

Alternatively, use this convenient 2 frame fifolog! - http://www.mediafire.com/download.php?zf29e1urm2lu9sa


Related issues 3 (0 open3 closed)

Related to Emulator - Emulator Issues #10312: VertexManagerBase.cpp:95 E[Video]: Too little remaining index values. Use 32-bit or reset them on flush. (non-fatal)Fixed

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Related to Emulator - Emulator Issues #13136: Vertex Explosion in Pocoyo RacingFixed

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Related to Emulator - Emulator Issues #13453: Trauma Team: Skeleton bug (Demons & Death mission)Fixed

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