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Emulator Issues #6147

closed

Fortune Street Memory Match Graphical Glitches

Added by JMC4789 about 11 years ago. Updated about 6 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-6335

Description

Game - Fortune Street, ST7E01

During the memory match minigame, I noticed a very big problem with the graphics. Rather than it showing up properly, there were huge blurred edges to the screen. I immediately changed EFB2Ram to EFB2Tex, figuring it may be the stupid DoF effect in this game. No dice, but what I did find was that disabling fog "fixed" it! This appears to be improper fog calculation in an effect used to dull/blur the background a bit.

This is very simple to reproduce, just land on the arcade square twice (first time is a different minigame) to trigger this minigame. The fog glitch happens on DX9, DX11, and OpenGL, but no on Software Renderer.

As a second issue, I noticed a weird block of "light" on the lower left-hand of the screen. This is out of the way and doesn't look horrible, but doesn't happen on the Wii. I only found it when getting a screenshot from the Wii.

This glitch goes from 3.5-1068 all the way back to 3.0 as well, and likely further. Both the block of light and fog issues. Somehow I missed it the first time I tested this game.

Screenshot - http://i.imgur.com/LrTRSpn.jpg

Fifo-log - http://www.mediafire.com/download.php?u9bats9h4imo1i5

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