Emulator Issues #6179
closedDual source Blend in dx9 support test needed
0%
Description
Create this issu so i can track a better aproach to determine suport for this feature
Updated by alenofx over 11 years ago
Windows 8 x64, NVIDIA Geforce GTX 670 (314.22):
100% black shadows in super mario galaxy 2, almost black character faces in wii sports resort.
Updated by tommyhl2.SS over 11 years ago
Link to the original issue for those who are unaware -> https://code.google.com/p/dolphin-emu/issues/detail?id=6177
Updated by burnhellpsp over 11 years ago
Just to warn:
@rodolfoo...@gmail.com, Force texture filtering and SSAA is broken.
Updated by rodolfoosvaldobogado over 11 years ago
could you give more detail in what is broken?
Updated by burnhellpsp over 11 years ago
Tested with dolphin-master-3.5-1160-x64
Force texture filtering "ON" (Bilinear & Trilinear filtering)
4x SSAA is not working in D3D9.
Here a THREAD about the SSAA -> http://forums.dolphin-emu.org/Thread-distance-flickering?pid=269468#pid269468
It appear it was working in 3.5-1102, but in 3.5-1103 it is broken again. -> http://forums.dolphin-emu.org/Thread-distance-flickering?pid=269425#pid269425
Updated by rodolfoosvaldobogado over 11 years ago
Thanks, that was exactly what I needed will try to fix it
Updated by rodolfoosvaldobogado about 11 years ago
- Status changed from New to Work started
dx9-ssaa-fix has the configuration value implemented to allow to force dual source blend.
Updated by rodolfoosvaldobogado about 11 years ago
if is posible can anyone test and give me details on herdware, driver version vs if dual source blend is suported or not?
Updated by rodolfoosvaldobogado about 11 years ago
- Status changed from Work started to Fixed