Project

General

Profile

Actions

Emulator Issues #6191

closed

Solarized colors in Prince of Persia: Warrior Within

Added by barthalion about 11 years ago. Updated over 3 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I haven't found similiar issue, so I hope you won't be mad.

Warrior Within is almost unplayable due to too bright and altered in-game colors. Movies and menus are working fine. Currently I'm running newest snapshot of Dolphin, but stable release is flawed as well. I tried almost all possible combinations of Graphics' settings, without success.

Title: Prince of Persia: Warrior Within
ID: G2OE41
OS: Arch Linux x86_64, kernel 3.8.5
GPU: Nvidia GT240 w/ official drivers 313.26
Dolphin: 3.5-1123

I'm not sure if it's possible to reproduce it, maybe it's hardware specific.
Screenshots: http://imgur.com/a/zyxhn#0


Files

Screenshot_2020-03-22-21-12-18-390_org.dolphinemu.dolphinemu.jpg (909 KB) Screenshot_2020-03-22-21-12-18-390_org.dolphinemu.dolphinemu.jpg Dolphin Emulator (5.0-11790) in-game SiTLOOMS, 03/22/2020 06:52 PM
Screenshot_2020-03-22-21-12-23-058_org.dolphinemu.dolphinemu.jpg (688 KB) Screenshot_2020-03-22-21-12-23-058_org.dolphinemu.dolphinemu.jpg Dolphin Emulator (5.0-11790) pause menu SiTLOOMS, 03/22/2020 06:52 PM
Screenshot_2020-03-22-21-13-29-808_org.mm.j.jpg (642 KB) Screenshot_2020-03-22-21-13-29-808_org.mm.j.jpg MMJ version (5.0-9494) in-game SiTLOOMS, 03/22/2020 06:52 PM
Screenshot_2020-03-22-21-14-06-137_org.mm.j.jpg (635 KB) Screenshot_2020-03-22-21-14-06-137_org.mm.j.jpg MMJ version (5.0-9494) pause menu SiTLOOMS, 03/22/2020 06:53 PM
Screenshot_2020-03-22-21-14-08-472_org.mm.j.jpg (596 KB) Screenshot_2020-03-22-21-14-08-472_org.mm.j.jpg MMJ version (5.0-9494) in-game with postprocessing inversion SiTLOOMS, 03/22/2020 06:53 PM
G2OE41_2020-11-30_01-53-50.png (2.3 MB) G2OE41_2020-11-30_01-53-50.png Inverted colors vlbastos, 11/30/2020 05:01 AM
Actions #1

Updated by kostamarino about 11 years ago

Seems like an old issue that passed unnoticed, can replicate these results with dolphin 3.0 stable too and opengl in windows. With latest version d3d9 crashes and d3d11 crashes with failed to create texture message.

Actions #2

Updated by Billiard26 about 11 years ago

  • Issue type set to Bug
Actions #3

Updated by kostamarino about 10 years ago

This issue seems fixed in latest development version, i have no permissions to close it though.

Actions #4

Updated by skidau about 10 years ago

  • Status changed from New to Fixed
Actions #5

Updated by NeoBrainX about 10 years ago

@ kostamarino: I fixed your issue editing permissions.

Updated by SiTLOOMS about 4 years ago

It looks like I have the same issue on android now.

Device: Xiaomi Mi9T
Android version: 10
Renderer GP: Adreno 618
Version GP: OpenGL ES 3.2 V@415.0 (GIT@b7a53ba. I65c4755304, 1568228548) (Dste:09/11/19)

In main version of Dolphin Emulator (5.0-11790) I have normal video, menu and in-game overlay (health, sands), but inverted in-game colors except fire (it slil red). Because of this postprocessing inversion is inapplicable.

At the same time, in the last MMJ version (5.0-9494) fire inverts too, so i can use postprocessing inversion, but (as expected) it makes picture too dark. I think it is because there are textures inverted, not all screen, and postprocessing inversion makes illumination dark.

No settings changing a made had an impact.

Actions #7

Updated by vlbastos over 3 years ago

This issue is still present in Android Dolphin as of 5.0-13163, exactly as described by SiTLOOMS 8 months ago.
Device: Xiaomi Poco F2 PRO
Chipset: Snapdragon 865
GPU: Adreno 650
Android: 10
Dolphin: 5.0-13163
Video backend: both OpenGL and Vulkan
(It works as it should in software video backend).

Actions

Also available in: Atom PDF