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Emulator Issues #6241

closed

New-ax Metroid Prime 2 slight audio glitching when firing weapon

Added by burnhellpsp over 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Metroid Prime 2 Echoes

Game ID?
G2ME01

What went wrong?
Using "Stereo" in game, audio glitching when firing weapon, morph ball bombs, doors openings and with "Surround" ON in game, those sound effects will get even more worse.

What did you expect to happen?
Doesn't get that firing weapon issue

What steps will reproduce the problem?
Firing with power beam, morph ball bombs and many others sound effects.

What version of Dolphin were you using?
dolphin 3.5-1208 x64

64 or 32 bit Dolphin?
64

What version of Dolphin used to work?

dolphin 3.5 and any other master build without that "new-ax v1 & v2" doesn't has this issue.

The "new-ax-hle-branch-3.0-842" has those sound effect working perfectly.

The "new-ax-hle branch 3.0-843" is the build that has caused those issues on the sound effects in Metroid Prime 2, please take a look in this build.

Here the link for the "new-ax-hle branch 3.0-843" https://code.google.com/p/dolphin-emu/source/detail?r=04b1ee0016f7ea492886aa9a3c93f096d3e6eec5

What Operating System were you using and what are your hardware
specifications?
Win 7 ultimate

64 or 32 bit Operating system?
64

Any other relevant information or links to logs:
It happens with all backends (DSound, XAudio2 and OpenAL)

http://www.mediafire.com/download.php?7ov8rsdgjhesl0c

Actions #1

Updated by MayImilae over 11 years ago

The game has built in reverb effects that weren't emulated in HLE before the New-AX-HLE Merger. They are pretty much everywhere in some capacity. One of those effects is a constant reverb whenever in the dark realm. I can tell you were in the dark realm for that cause of the music. So I didn't believe you at first. You should have recorded in the light realm with music off, in an openish area without reverb in LLE.

So I tested it myself, and there is definitely something screwy going on. It sounds like the reverb effect is applying where it shouldn't and is cranked up to 11. Here's a comparison of LLE and HLE audio for the power beam at the start location near the ship. It affects all sound effects, but you ALWAYS have the power beam, so this is very very easy to reproduce. Just turn off music, go to the quiet spot at the beginning of the game, and fire away. I kept it as a video to make it easier to reproduce. Video is small cause dialup, and audio is more important here.

DSP LLE - https://dl.dropboxusercontent.com/u/519564/MP2LLE.mkv

DSP HLE - https://dl.dropboxusercontent.com/u/519564/MP2HLE.mkv

Also, the in-game "Surround" setting appears to have no effect, unlike what the op said. Of course, I don't have a surround speaker system, so that's possibly why.

DSP HLE with Surround (recorded in stereo by fraps) - https://dl.dropboxusercontent.com/u/519564/MP2HLESurround.mkv

Metroid Prime 2 Tri also has this problem (remember to turn on DSP on Thread or you will regret it). Prime 1 GC, Prime 1 Tri, Prime 3 Wii, and Prime 3 Tri are all unaffected.

Reproduced in 3.5-1210 win64.

Actions #2

Updated by Billiard26 over 11 years ago

  • Issue type set to Bug
Actions #3

Updated by itachijuniorpc over 11 years ago

Actions #4

Updated by delroth over 11 years ago

I'll mark this issue as fixed if burnhellpsp or MaJoRoesch confirms it's fixed.

Actions #5

Updated by itachijuniorpc over 11 years ago

BTW, "Surround" has sound effect issue yet.

Actions #6

Updated by MayImilae over 11 years ago

  • Status changed from New to Fixed

Tested in 3.5-1593. Yep, it's fixed.

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