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Emulator Issues #6253

Majora's Mask Hangs after the Spinning N

Added by MayImilae about 6 years ago. Updated over 2 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-2127

Description

The Legend of Zelda: Majora's Mask (NARE01) hangs after the spinning N logo. It shows FPS: 0 VPS: 60 in D3D and FPS: 60 VPS 60 in OpenGL, and just sits there forever. JIT, JITIL, and even INTERPRETER hang in the same spot. Also tried D3D9, D3D11, OpenGL, and Software. No effect at all.

Dolphin log from 3.5-1233 win64. Verbosity: warning - http://pastebin.com/e5E09Rfy

After the spinning N, these lines appear in the log, and then nothing new appears until the emulator is stopped:

53:05:528 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/banner.bin as 7
53:05:528 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/EEP_NZSE as 7
53:05:529 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/EEP_NZSE as 7

Tested on revisions:
2.0 win64 - Can't get past the classic controller screen, doesn't reach the N
3.0 win64 - Hangs after the spinning N
3.5 win64 - Hangs after the spinning N
3.5-1233 win64 - Hangs after the spinning N

Tested on systems:
Core i5 3570K @ 4.7ghz
nVidia GTX 275
Windows 7 x64

History

#1 Updated by Billiard26 about 6 years ago

  • Issue type set to Bug

#2 Updated by MayImilae about 6 years ago

According to Skidau, this does not occur in the PAL version. It appears to be NTSC only.

#3 Updated by JMC4789 about 5 years ago

  • Status changed from New to Accepted

#4 Updated by william.ribeiro.ibiapina almost 5 years ago

I tested the NTSC-J version with Dolphin 4.0-2208 just now. It reaches the main menu screen, but the emulator crashes upon entering the name in a new file (probably some sort of memory access violation when saving data).

#5 Updated by JMC4789 almost 5 years ago

I'm guessing the same kinds of issues afflict all 3 versions of the game. I wonder why NTSC crashes earlier though.

#6 Updated by william.ribeiro.ibiapina almost 5 years ago

Moreover, it seemingly depends on the hardware. I've tested the same version of Majora's Mask with the same Dolphin build in different computers. In my personal laptop, it crashes right after exiting the options menu or entering the file name (in other words, trying to save any changes); in the desktop I use in the lab, it says to return to Wii Menu after the spinning N.

#7 Updated by JMC4789 over 4 years ago

Having a savefile already in Dolphin/importing it and not saving works around the issue for a while. Can someone who understands wtf goes on with saving look at this?

#8 Updated by magumagu9 over 4 years ago

Saving on Wii is handled by WII_IPC_HLE_Device_FileIO.cpp etc. You might be able to get a better idea of what's happening by using the Info log level in a debug build, and comparing what happens with/without a save.

#9 Updated by JMC4789 over 4 years ago

This doesn't work on the NTSC version, and I've only been able to get a save for that and the PAL version. The PAL Version works with the save file. I'd love to try this on NTSC-J, but I can't find a save for it.

#10 Updated by JMC4789 over 4 years ago

Oh yeah, I didn't mean to ignore your comment. I'll do exactly as you said and try a debug build.

#11 Updated by sgrez14 almost 4 years ago

can you share the save file, it would be nice so i can practice this game more efficiently. cant use n64 emulator since it has slightly different timing/lag, for me both us and jap versions crash when creating a new game :(

#12 Updated by Lucario about 3 years ago

I've swapped 00000001.app between the NTSC and PAL version of Majora's Mask (using ShowMiiWads) NTSC seems to boot alright! It runs at 20FPS. It's got the same problem with new save file just like PAL though.

#13 Updated by JMC4789 over 2 years ago

  • Status changed from Accepted to Fixed

Hey, this is fixed. Booto's IOS real values fixes this issue.

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