Project

General

Profile

Actions

Emulator Issues #6275

closed

Nintendo Puzzle Collection (J) has severe lockups in D3D9/D3D11

Added by JMC4789 over 11 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game: Nintendo Puzzle Collection - GZPJ01

In D3D9/11, there is severe lockup on any kind of loading or transition (moving through menus, loading character screens, etc.) but gameplay remains unaffected.

During the lockup, Dolphin shows 60 fps, but drops down to 0 after it finishes and then recovers to normal framerate. Just letting the opening demo roll will show how severe of a problem it is.

The problem has existed as long as the game has played, from what I can tell. OpenGL has always worked, even pre-GLSL merge.

I ran this in 3.5 1282, 3.5, and 3.0 to test.

I tested this on my Core i5 760@3.0 GHz and GTX 280, my Core i7 2670 QM with GTX 560m, and a friend tested it on their Core i7 3xxx Laptop. All three had the exact same behavior.

I can get video of the problem if need be, but the fifo-log doesn't seem to capture the problem.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #6572: EFB access cache needs to be moved to VideoCommonFixed

Actions
Actions

Also available in: Atom PDF