Emulator Issues #6278
closedSuper Smash Bro's N64 Timer
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Description
Have you searched the issue tracker for a similar issue?
Yes
Game Name?
Super Smash Bros. (N64 Version)
Game ID?
Not sure
What went wrong?
The timer goes by way to fast. The timer is set to 5min and the round ends in 5 seconds.
What did you expect to happen?
The round to last 5 minutes.
What steps will reproduce the problem?
Start smash bro, go solo, choose character and start the round (first round against Link). You will then have 5 seconds to beat him (suppose to be 5 minutes).
What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
3.5-1290 and 3.5 stable
64 or 32 bit Dolphin?
64bit
What version of Dolphin used to work?
Not sure
What Operating System were you using and what are your hardware
specifications?
Win 7 64bit
i7 2600
450 Nvidia
Updated by matthias.lisin over 11 years ago
I confirm this issue on the PAL Virtual Console Version!
Works fine on NTSC (USA) Version.
Dolphin 3.5-1303
Ubuntu 13.04 - 64bit
Intel i5 - Radeon HD 6600M Series.
Updated by JMC4789 over 11 years ago
Okay, I posted information not actually thinking about this. I've played and beaten the game in dolphin, which I didn't see this issue. Later we found out it was PAL, which is why I didn't see it.
Issue 5964 seems to have the same problem, except in a NTSC game. Why this only happens in Pal, I don't know, but, the bug definitely can happen in other games.
Updated by mathon over 11 years ago
Yes, this seems to be an issue with the PAL version... Another Issue I noticed is the main menu screen is super sensitive, meaning you hit down for a second and you go all the way around... As well as the speed in the game didn't seem right. Most likely this is the same bug which it's all linked to but maybe the more information helps.
Updated by JMC4789 about 11 years ago
- Status changed from New to Duplicate
I'm going to merge the two timer error N64 VC games together into one issue, odds are, when one is fixed, both will be. And if not, we'll probably know. Thank you for the issue report.