Emulator Issues #6281
closedSkyward Sword and Mario Galaxy 2 Crashing when changing to certain areas
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Description
I have searched for this issue but haven't found a official thread or solution.
The Legend of Zelda: Skyward sword crashes when entering any of the silent realm trials when the screen turns white and what I assume, loads the new area.
Super Mario Galaxy 2 crashes when the first boss (the dragon) is just defeated and the screen turns black. I assume this is the same problem.
I have traced the problem back to versions newer then 3.0 - 760. In this version the areas load just fine. (I have only tested master branches and only 64-bit).
To reproduce the problem, simply enter one of the trials in Skyward Sword or beat the dragon in Galaxy 2.
I have my game files synced between two different PCs.
i7 2600k
16gb DDR3
Asus p67 Sabertooth
Geforce 580 2gb
Core i5 2500k
8gb DDR3
Asus Maximus IV Gene Z
Geforce 560 1gb
Updated by pauldacheez over 11 years ago
The Skyward Sword issue is related to shader optimization and can be fixed by using OpenGL. The SMG issue can likely be fixed by using DSP LLE. Try those, come back with results.
Updated by billy.lundevall over 11 years ago
Skyward Sword works with OpenGL.
Super Mario Galaxy works after defeating the dragon using DSP LLE, it does however create occasional audio stuttering.
Updated by pauldacheez over 11 years ago
The audio stuttering is normal for LLE - using the OpenAL audio backend or just overclocking by a few hundred MHz will get rid of it. I recommend the latter if you aren't a fan of ludicrous audio latency. >_>
(Hey, someone mark this as fixed/invalid/duplicate since these bugs are known and hard to fix and workaroundable!)
Updated by scientificraver over 11 years ago
Are there any plans to get the Zelda SS crash fix, discussed in issue 5682, implemented into master? OpenGL is just too slow to run Zelda in high definition on many systems.
It is just one line of code that needs to be changed.
Updated by pauldacheez over 11 years ago
scientificraver: If you've got a Nvidia GPU, checking "Hacked Buffer Upload" gets you some free extra framerate. (I've pinged neobrain on IRC about this anyway.)
Updated by Autoran1 over 11 years ago
- Status changed from New to Duplicate
This issue is nothing to do with SMG 2, pretty mach a duplicate
Updated by basti1georges almost 11 years ago
Hey billy !
Have you found a solution for the silent realm trials ? I tried OpenGL but it's way too slow to be playable. Old dolphin veersions (3.0-772 and older) are supposed to be working but Wii Motion Plus isn't implemented. I don't know what to do at that point and i found nothing !
Updated by billy.lundevall almost 11 years ago
I simply used an old version, I don't remember which one right now but I believe I mentioned the exact version earlier. I did however run in openGL because I found it to be more stable overall.
Updated by basti1georges almost 11 years ago
Alright, so maybe i should find a way to run it in OpenGL with a smoother config. I wish i had a more powerful PC.
Thank you.