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Emulator Issues #6317

closed

Rhythm Heaven Sound Issue

Added by the.trun almost 12 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

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Have you searched the issue tracker for a similar issue?
Yes

Game Name?
Rhythm Heaven Fever

Game ID?
SOME01

What went wrong?
Audio is stuttering

What did you expect to happen?
Audio to work right

What steps will reproduce the problem?
Starting the game

What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
3.5-1344

64 or 32 bit Dolphin?
64

What version of Dolphin used to work?
3.5 Stable, but remix 1 would crash

What Operating System were you using and what are your hardware
specifications?
Win 7
Intel Q6600@2.4
4 GB RAM
2x nVidia 550 Ti

64 or 32 bit Operating system?
64

Any other relevant information or links to logs:
Dsound and Xaudio2 make music stutter from start to close.
OpenAL runs it perfect at title screen, then slows the entire game down when you press A + B.

Actions #1

Updated by pauldacheez almost 12 years ago

Audio is stuttering (or being slow in tempo under OpenAL) because the game's not running at full speed; this is entirely normal. Revisions before 3.5-1154 will have identical behavior to stable 3.5.

Whether you like it or not, the old AXWii HLE code was terrible and inaccurate, and we're not going back to it. HLE now exhibits the exact same behavior LLE does, and it still runs much faster than LLE, so I don't see why people would complain about this, but they do, which fucking baffles me as a proponent of things working properly.

Actions #2

Updated by the.trun almost 12 years ago

Oh well thank you for the rude and unnecessary words you've given in response to a perfectly valid bug report. I guess we all can't all be as cool as you.

All I see as an end user is something that isn't working properly, and I don't understand why so I made a bug report.

Actions #3

Updated by pauldacheez almost 12 years ago

The rude words were more directed at certain other people that knew about all these audio things and still preferred the old HLE, since I assumed (correctly) that you were just an ordinary lad that didn't understand. Sorry about that, I'm kind of terrible with words sometimes. v_v;

Anyway, it's still invalid since this (to the ire of some) is how it's supposed to work. Games expect audio to be played at a certain speed comparatively to the rest of the hardware - having always-full-speed audio is a hack that can break games, and that's probably not even the worst thing the old HLE did.

Actions #4

Updated by the.trun almost 12 years ago

Yeah it's alright.

So there is no way to actually make this work then? Rhythm games seem to be a plague for most emulators.

Actions #5

Updated by pauldacheez almost 12 years ago

You can get a faster CPU, that'll certainly fix the slowness/stuttering. I hear there's an issue with latency anyway, though (Issue 6199).

Actions #6

Updated by Billiard26 almost 12 years ago

  • Issue type set to Bug
Actions #7

Updated by the.trun almost 12 years ago

Meh thats not what i wanted to hear. Oh well.

Actions #8

Updated by JMC4789 almost 11 years ago

  • Status changed from New to Invalid

Dunno why this was never invalidated.

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