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Emulator Issues #6382

closed

Buttons don't work when dolphin is compiled with sdl2

Added by littlegreendude55 almost 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What went wrong? Triggers and joysticks work when dolphin is built with sdl2, but buttons and hats do not.

What did you expect to happen? Buttons to be recognized.

What steps will reproduce the problem? Compile dolphin with sdl2 present on the system and test a controller.

What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)? Dolphin 3.5-1487 built with sdl2

64 or 32 bit Dolphin? 64bit

What version of Dolphin used to work? N/A

What Operating System were you using and what are your hardware
specifications?
Archlinux with sdl2-hg from the aur. TigerGame XBOX+PS2+GC Game Controller Adapter and Generic X-Box pad for tested controllers.

64 or 32 bit Operating system? 64bit.

Any other relevant information or links to logs:
cmake log http://pastebin.com/jakzrAjj
In addition rumble doesn't work with sdl2 on linux. The motors are detected, but the test does nothing.

Actions #1

Updated by JMC4789 over 9 years ago

  • Status changed from New to Fixed

Dolphin uses SDL2 and has for a while now.

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