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Emulator Issues #639

closed

EFB Hack Broken

Added by anthony.penderis almost 16 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Go to opengl plugin advanced, check 'EFB with E' or whatever, run Zelda
    TP. When EFB is on the graphics corrupt to the point that you can't play.
    Turning projection 945 on fixes the corruption but it completely switches
    off the bloom lighting. This hack is very useful for increasing speed in
    TP's slow areas like Faron Woods.

What is the expected output? What do you see instead?

Previously switching EFB on would turn bloom and HUD off but increase
speed. Now bloom stays on but the graphics are too corrupted to be playable.

What version of the product are you using? On what operating system?

Rev 2315, Vista 64

Please provide any additional information below.

Actions #1

Updated by XTra.KrazzY almost 16 years ago

  • Status changed from New to Invalid

It's a hack. It shouldn't work with all cases and if it did it wouldn't be a hack but
a legitimate way of emulation.

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