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Emulator Issues #6394

closed

Add a low battery option for emulated Wiimotes

Added by thethiny almost 11 years ago.

Status:
Fixed
Priority:
Low
Assignee:
-
Category:
Controls
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Future
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
Yes, 2011

Game Name?
New Super Mario Bros Wii. (Example)

It would be cool to add a "Low Battery" option to the emulated Wiimote, back in 2011 , the issue was closed because no games would require it. Now , in 2013 , hacking games is easy , so when I want to hack the layouts (the low battery menu) of New super mario bros. wii , I can't , because Dolphin's Wiimote is always at full battery.

It would help the modders out there to edit the Low Battery menu.

thanks

Actions #1

Updated by rachelbryk almost 11 years ago

  • Issue type set to Feature request
  • Category set to controls

If you want to just hard code it, it's set in WiimoteEmu.cpp at line 244.

Actions #2

Updated by thethiny almost 11 years ago

and where is the WiimoteEmu.cpp located? I searched through dolphin's files and source and didn't find it.

Actions #5

Updated by thethiny almost 11 years ago

I'm building it right now, but why do we need DX SDK? it builds fine without it (VSU2012)

Actions #6

Updated by pauldacheez almost 11 years ago

We don't want to update the Windows project files to VS2012 (which includes DX SDK) because that breaks XP support, IIRC.

Actions #7

Updated by thethiny almost 11 years ago

I did update to VS2012 , since I'm a Windows 8 user , I had to get Windows 8 SDK , which keeps on giving me d3dx9.h not found. I got the DX SDK too , and I made sure the lib/include files are leading correctly. And it still didn't work :\

Actions #8

Updated by rachelbryk almost 11 years ago

This isn't really the place to discuss this.

If you need help compiling dolphin, you can ask at http://forums.dolphin-emu.org/index.php or on irc, #dolphin-emu on freenode.

Actions #9

Updated by JMC4789 over 9 years ago

  • Status changed from New to Questionable

Honestly. I want this for some reason.

Actions #10

Updated by thethiny over 9 years ago

Hopefully it'll be implemented :D

Actions #11

Updated by JMC4789 over 9 years ago

I'd love to mark this accepted, but I'm pretty sure everyone else would kill me.

Actions #12

Updated by thethiny over 9 years ago

Well then you'd have to get acceptance from everyone else, which is a "no" :
I don't get it why wouldn't that be an option?

Actions #13

Updated by JMC4789 over 9 years ago

  • Status changed from Questionable to Accepted
  • Milestone set to Future
  • Priority set to Low

Screw it. If worst comes to worst, we can blackmail someone into implementing it.

Actions #14

Updated by Buddybenj about 9 years ago

  • Status changed from Accepted to Fix pending
Actions #15

Updated by JosJuice about 9 years ago

  • Status changed from Fix pending to Fixed
Actions #16

Updated by rodrigo.alfenas almost 9 years ago

Would be possible to send battery status of Xinput controllers to Emulated Wiimote? Would be useful to get a nice battery warning status messages with mapped controllers :)

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