Emulator Issues #6405
closedOcarina of Time Master Quest: Game runs at 20 fps, proper music emulation requires 60
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Description
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Have you searched the issue tracker for a similar issue?
Yes. Didn't find anything relevant.
Game Name?
Ocarina of Time Master Quest.
Game ID?
D43P01
What went wrong?
As an N64 game, Ocarina of Time runs at 20 fps. However, Dolphin prefers to run at 60 fps. Allowing the game to run at 60 lets the menu work as expected, but does not allow Ocarina of Time to load. Limiting Dolphin to 20 slows down the menu, but Ocarina of Time runs at normal speed. Therefore, there is some framerate incongruence, especially concerning audio.
The audio crackles, especially when it comes to music. The reason became apparent by loading a save state of Ocarina of Time running while at 60 fps: Dolphin is attempting to play Ocarina of Time's music at a pace of 60 fps, but the game needs to be limited to 20 fps to be playable. Therefore, at 20 fps the music is slow and crackles, while at 60 fps it plays fine but the game runs at 3x speed. Is there an option of some sort that can force Dolphin to attempt to play sounds at a certain frame rate?
What did you expect to happen?
Generally I would expect Dolphin to play sound at the same frame rate the game requires, but emulating a Gamecube emulating an N64 is bound to be tricky.
What steps will reproduce the problem?
What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
I am using version 3.5-1559.
64 or 32 bit Dolphin?
I am using 64-bit Dolphin.
What version of Dolphin used to work?
Every version seems to have this particular issue.
What Operating System were you using and what are your hardware
specifications?
Windows 7 Ultimate 64-bit
Nvidia GeForce GTX 650
Intel i5 -3570K
8gb RAM
64 or 32 bit Operating system?
64-bit.
Updated by azlier.vs almost 12 years ago
Forgot to include reproducing the problem: Running Dolphin at 20 fps and loading Ocarina of Time will display the audio crackling. Using a save state and loading the game at 60 fps will demonstrate properly playing audio but 3x speed gameplay.
Updated by delroth almost 12 years ago
Does this happen with DSP-LLE or only DSP-HLE?
Updated by azlier.vs almost 12 years ago
This happens with both DSP-LLE and DSP-HLE. I was using DSP-LLE in the first place because it was the first option I got the audio to actually become audible with.
Updated by joshharr1997 almost 12 years ago
I just play Ocarina of Time on Project 64. It may just be because most of my computer's parts are nearly a decade old, but I find that it runs a lot better. (No Issues on P64)
I've never seen dolphin trying to run a game at a higher frame rate than it should. Normally, for older games, I see that 100% speed is 30 FPS. This is an odd issue.
Updated by azlier.vs over 11 years ago
The issue there being that Master Quest was never released on the N64. There is apparently a hacked Master Quest rom for P64, but attempting to use it caused an abrupt blue screen of death. It is a mystery.
Updated by ExtremeDude2 over 11 years ago
afaik this game should run at 30 FPS on a GC and 20 FPS on a N64, this however is done by the emulator on the disc, if you extract the game and play it on an N64 it will run at 20 FPS
Updated by JMC4789 over 11 years ago
- Status changed from New to Fixed
Game is running fine with audio on my computer. Dolphin 4.0 or newer should be fine. It like to run at 20 fps afaik; not sure if it should run 30. Either way, audio is full speed and the game is full speed.