Emulator Issues #6513
Change the behavior of pressing tab ingame.
Currently you can disable framelimit in dolphin(and vsync together) when you press and hold the tab key and will revert to the previous value the moment you stop pressing it. While it is not that bad for any user using his keyboard to play dolphin, it is highly inconvenient for anyone else that uses a different input method like a wiimote or a gamepad. You practically need a third hand in order to use a nunchuck + wiimote and keep pressing the tab key on your keyboard at the same time. That or use some inconvenient methods like pressing it with your elbow or put a weight on the key on your keyboard. Changing the behavior to toggling framelimit by a single press of tab without the need to hold down the key all the time (like pcsx2 does) would be more convenient in general i think.
#3 Updated by MayImilae over 6 years ago
Tab isn't going to be convenient for gamepad users, no matter what happens. I'd really need to be on Space or NumPad0 to be easy to pop it on and off while using a controller. A toggle would be a little easier, but it doesn't fix the real problem problem of pressing tab while using a controller sucks.
A configurable hotkey is a better solution I think.
#4 Updated by rukariosake about 6 years ago
The fast forward button needs to be configurale...
1. I use Alt+Tab to switch focus between windows, Dolphin will fast forward anyway when I don't want it to, even if Dolphin is out of focus.
2. I'd like to fast forward on only one specific Dolphin out of several instances.
My two cents.
Besides that, I agree with the users above, I'd love to see alternate FPS limit, such as up to 120 (x2), 240 (x4), 480 (x8), or slow down by 30 (x0.5), 15 (x0.25), etc. but it isn't necessary. It will help prevent Dolphin from stalling for several seconds after fast forwarding too much with no FPS limit or to prevent player from releasing FF button too late after getting past of something important in a blink (players with badass computer may have experienced this). And to help player to control precisely during slow mode.
#14 Updated by kostamarino about 1 year ago
Wow so this issue has been fixed after all these years, i have completely forgotten about it. Will try to test it when i find time, at first glance seems to be an even better implementation than what i suggested since you can toggle any key now. Thanks for the fix.