Emulator Issues #6553
closedAccessing any option of "With Friends" submenu in Super Smash Bros Brawl causes FPS drop and a lot of AlphaRead warnings
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Description
Game Name?
Super Smash Bros Brawl
Game ID?
RSBE01
What went wrong?
When you enter in "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" submenus in Super Smash Bros Brawl, the game suddenly drop to 1-5 FPS and a lot of "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors starts popping out in Log
What did you expect to happen instead?
The FPS shouldn't drop
What steps will reproduce the problem?
- Boot Super Smash Bros Brawl and enter in "Nintendo Wi-Fi Connection" menu
- Answer "Yes" to the question and wait the game establish the connection. After that, you'll be in a submenu with the options "With Friends", "With Anyone" and "Options", Enter in "With friends" menu
- A new menu (with "Brawl", "Friend roster", "Team Multi-Man Brawl" and "Home-Run Contest") will appear. Choosing any option of this menu will suddenly drop the game framerate to 1-5 FPS and a lot of AlphaRead errors will start popping out in the Log...
Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
http://dolphin-emu.org/download ?
Yes
Which versions of Dolphin did you test on?
3.5-2175
Which version of Dolphin used to work?
Didn't find any revision that have wii-network support and doesn't have this issue
What are your PC specifications (example: Operating System, CPU and GPU)?
HP Envy dv6t-7300 CTO Quad Edition
CPU: Intel Core i7 3630QM @ 2.4GHz
GPU: nVidia GeForce GT 635M @ 2 GB GDDR3
RAM: 8 GB @ DDR3-1600
64 or 32 bit Operating System?
Windows 8 (x64)
64 or 32 bit Dolphin?
Dolphin 3.5-2175 (x64)
Any other relevant information?
This bug occur in all video backends. With OpenGL the frame drop is less aggressive (5-10 FPS), but the same problem are here too
Updated by delroth about 11 years ago
- Status changed from New to Accepted
- Priority set to Normal
- Category set to gfx
- Milestone set to Next
- Operating system N/A added
Definitely not 4.0 imho, we won't have the time to fix this. Not even sure how fixable it is. Does it lag that much if you disable PE logs?
Updated by mbc07 about 11 years ago
Disabling the logs doesn't change anything, still cause the sudden drop from constant 60 FPS to around 1-5 FPS... How I remove the 4.0 flag from the issue title then?
Updated by NeoBrainX about 11 years ago
Try checking "Skip EFB access from CPU" in the hacks tab of the graphics dialog.
Updated by mbc07 about 11 years ago
Skip EFB access from CPU works. I'll add that to the wiki page...
Updated by delroth about 11 years ago
With OpenGL the frame drop is less aggressive (5-10 FPS)
Praise the all mighty EFB access cache \o/
Updated by NeoBrainX about 11 years ago
- Status changed from Accepted to Invalid
Game is hitting a code path which is known to be slow.
Updated by JMC4789 about 11 years ago
Even though this is a performance issue, knocking a Core i5 3570K to 0 fps is pretty impressive. And the fact it works fine in OpenGL leads me to believe it may be a fixable issue.
Wouldn't this be better labeled as wontfix?
Updated by JMC4789 about 11 years ago
Issue 6571 has been merged into this issue.
Updated by JMC4789 about 11 years ago
Issue 6571 has been merged into this issue.
Updated by delroth about 11 years ago
It is a fixable issue, and it will be fixed with a VideoCommon refactoring. I'll file an issue about this.