Emulator Issues #6563
closedTales of Symphonia GC excessive textures creation on menu screens
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Description
Game Name? Tales of Symphonia GC
Game ID? GQSEAF
What went wrong? On menu screens it keeps creating textures non-stop. The speed of textures creating goes up like crazy in the Synopsis screen.
What did you expect to happen instead? It doesn't keep creating textures non-stop on menu screens.
What steps will reproduce the problem?
- Select Show Statistics
- Go to menu
- Go to Synopsis and select one
Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
http://dolphin-emu.org/download ? No.
Which versions of Dolphin did you test on? Dolphin 3.5-1936
Which version of Dolphin used to work?
What are your PC specifications (example: Operating System, CPU and GPU)? Windows 7, Core i5 2500K, AMD Radeon HD 7870
64 or 32 bit Operating System? 32-bit
64 or 32 bit Dolphin? 32-bit
Updated by delroth over 11 years ago
- Status changed from New to Accepted
- Priority set to High
- Category set to gfx
- Milestone set to Next
- Relates to performance set to Yes
- Operating system N/A added
Yeah, I think this is because of how the game renders fonts. Menu screens are especially slow, it looks like texture hashing is not working for some reason. It's pathologically bad with high-res font textures.
Updated by delroth about 11 years ago
- Milestone changed from Next to Current
4.0 was released, moving Milestone-Next to Milestone-Current.
Updated by MayImilae almost 11 years ago
Unable to reproduce in 4.0. According to the wiki this is D3D9 only, so I tried D3D9, and even when doing everything "wrong", such as opening the graphics config menu, I was unable to reproduce this.
So I tried 3.5-1905, even earlier than the poster's version, and was also unable to reproduce it there.
Dolphin 4.0 win64 (and 3.5-1905 win64)
Windows 7 x64
Core i5 3570K @ 4.7ghz
Nvidia Geforce 760 w/driver v332.21
Updated by delroth almost 11 years ago
FWIW, I tested this last week and reproduced it without any issue. Apparently text in ToS is rendered in a way where each character of a string uses a texture at a different address, and our hashing code uses the address as the "source of truth".
Updated by delroth over 10 years ago
- Milestone changed from Current to Next
Moving to next milestone since these issues are not critical to a new release.
If you feel strongly about this issue and want it to block the next Dolphin release, please assign yourself as owner and re-add Milestone-Current.
Updated by darkrocket about 10 years ago
Unable to reproduce in 4.0-4424 (I've tried with Direct3D and OpenGL).
Updated by JosJuice over 8 years ago
- Milestone changed from Next to Current
5.0 was released, moving Milestone-Next to Milestone-Current.
Updated by mimimi over 8 years ago
This should be fixed since 4.0-6712, pr# 2097:
https://github.com/dolphin-emu/dolphin/pull/2097
Updated by JosJuice over 8 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 4.0-6712