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Emulator Issues #658

closed

Zelda TP and WW crash on code cache clearing

Added by fsahmkow27 over 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

*What steps will reproduce the problem?

  1. Play any of the games and try going through a door or a new area
  2. At some time the "Clear Game Cache" message should appear.
  3. Here may come the crash.

*What is the expected output? What do you see instead?

both games not always crash when the code cache clearing happens. I've
noticed that the crash always(until now it hasn't occured otherwise)
happened during gameplay(in the style I'm continuesly playing) and in WW if
game is on a cutscene(or after) the crash most likely won't happen.

Somthing particular: in TP the crash is related to TLB map memory error
advice while free moving and on entering an area.

*What version of the product are you using? On what operating system?

DolphinIl SVN R 2454 (happens in both Il and Not Il)

Operating System: Windows Vista: Business Edition 32bits
I have lastest Microsoft Visual 2008 C++ runtime library SP1 installed.

*Please provide any additional information below.

Settings:

General:
Tested with both Dual Core ON and OFF, error happens at both.
Enable JIT dynarec: ON.
Enable Idle Skipping: ON.
Lock Threads to core: ON/OFF in both crash happened.
Optimize Quantizers: ON/OFF in both crash happened.

On Graphics:
Tested with EFB ON and OFF, error happens at both.
Tested with both EFB on GL and RAM.
Projection before R945: ON/OFF in both crash happened.
All of the rest of the settings off.

Computer Specific information:
CPU:
Intel Core 2 Duo E6750 @2.66GHz
Instructions: MMX, SSE, SSE2, SSE3, SSSE3, EM64T

GPU:
NVIDIA Geforce 8600 GTS.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #1183: JIT Cache clearing issueFixed

Actions
Actions #1

Updated by fsahmkow27 over 15 years ago

I just noticed the developing team already knows of the issue(it's not in the issue
list but in the developing guide)

Actions #2

Updated by XTra.KrazzY over 15 years ago

  • Status changed from New to Accepted

Reproduced.

It might be a GameIssue though.

Actions #3

Updated by federelli over 15 years ago

This happens in Resident Evil Remake also, sometimes when an event is triggered,
zombies breaking a window or similar events.

Actions #4

Updated by Rufus83 over 15 years ago

This happens to me a lot in Twilight Princess. I have noticed, if I start a new game,
it will crash every single time when entering the town on Epona. If I make a save
before entering the town and reload the emulator. It will not crash. It seems maybe
there is some data being stored up and not cleared causing the crash maybe? I've
tested this on many versions and it behaves the same for all of them.

My specs are:

Intel Core2Duo E4600 @ 2.8GHz
1GB RAM
GeForce 6800 GS
Windows XP Pro

Actions #5

Updated by fsahmkow27 over 15 years ago

I found the temporal solution in the developer's guide. Run the emulator in debug
mode and turn on "Unlimited JIT Cache" that should do, but your fps will decrease.

Actions #6

Updated by XTra.KrazzY over 15 years ago

There must be a real fix.

Actions #8

Updated by XTra.KrazzY almost 15 years ago

  • Status changed from Accepted to Duplicate
Actions

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