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Emulator Issues #6625

closed

D3D11 Loading Custom Textures partially broken

Added by Oehr64 over 10 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Running Dolphin 3.5-2442 (x86) and the European version of The Wind Waker, nearly all HUD textures fail to properly be displayed and some occasional ingame texture also shows corruption.

This does only occur with D3D11, no matter what settings I pick (safe textures, OpenXX texture decoder, etc).
It does work (so far) flawlessly with D3D9 though.

Here are two Screenshots, first one being D3D11, second D3D9:
http://storage.superconnected.org/img/D3D11zelda.png
http://storage.superconnected.org/img/D3D9zelda.png

Also, this is the Texture Pack I grabbed:
https://www.dropbox.com/s/8z86s4vuzylony2/Hypatia%20WWHD%20Mod%2008-13.rar
http://download1026.mediafire.com/7dsr88lr7lrg/lchrfqaidbz6kko/LoZ+WW+-+Heat+doubleing+fix.zip (flame heat doubling fix)

Since I am running the European version, I had to rename GZLE01 (US) to GZLP01 of the files to take effect.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5748: HD textures are completely corrupted in DX11FixedNeoBrainX

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Updated by delroth over 10 years ago

  • Status changed from New to Duplicate
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