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Emulator Issues #6640

closed

Skyward Sword off by one pixel glitch in OpenGL

Added by velocity7 about 11 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name? The Legend of Zelda: Skyward Sword

Game ID? SOUE01

What went wrong?

Black line appears when IR is set to "Auto (Window Size)" in OpenGL backend, with a part of the image just below the black line being shifted one pixel down. Also seems to affect things like the 4xSSAA mode.

What did you expect to happen instead? Should not be appearing at all. And even if SSAA isn't working correctly, the weird "effect" it's generating should be covering the whole screen, not just leaving that box alone. That, or correct SSAA should have covered the whole screen.

What steps will reproduce the problem?

  1. Start the game with IR set to "Auto (Window Size)".
  2. Go in-game. The black line will appear at title screen or while exploring the world.

Which versions of Dolphin did you test on? 3.5-607, 3.5-1154, 4.0

Which version of Dolphin used to work? N/A

What are your PC specifications (example: Operating System, CPU and GPU)?

Windows 7 x64 Ultimate
Intel Core i7-2600K @ 4.4 GHz
16 GB Kingston RAM
GeForce GTX 670 2GB
64-bit Dolphin

Any other relevant information (e.g. logs, screenshots, configuration
files)

http://i.imgur.com/0zl2WVV.jpg
http://i.imgur.com/bTQHH69.jpg (when SSAA is enabled)

Side-notes: Auto-scaling using a scalar factor of 640x528 makes the black-line issue go away, but the SSAA glitch above still exists. Direct3D9 and Direct3D11 do not have this issue regardless of the setting for IR.

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