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Emulator Issues #6707

closed

Emu not detecting well EFB to Texture

Added by Luke.Hernandez about 11 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are here!

Game Name?
All games

Game ID?

What went wrong?

Whenever I try a game, the emu always starts at EFB copied to RAM instead to Texture (But in the menu says Texture) so the emu is always like 10 fps less (for me)

What did you expect to happen instead?
I expect that the emu detects correctly the EFB option, meaning that EFB to Texture will be Texture instead of RAM

What steps will reproduce the problem?

  1. Just run Dolphin
  2. Load a game (Any wii game)
  3. See the intro and then notice the fps
  4. If let's say I am running the legend of zelda Wii, I got 27-26 fps, but I'm going to options and change EFB to RAM and then to Texture again and the emu recover full speed 30fps, also ingame the game starts at 21 fps (for me) but if I do the trick (change EFB from Texture to RAM and then again to Texture it fixes the problem)

Which versions of Dolphin did you test on?

Dolphin 3.5---XXXX to the last svn 4.13*

Which version of Dolphin used to work?

Don't remember.

What are your PC specifications (example: Operating System, CPU and GPU)?

Core i3 at 3.7 Ghz
2GB of RAM
Nvidia GT220 1GB of RAM

64 or 32 bit Operating System?

Debian Wheezy 64 bits with Enlightenment DR 18

64 or 32 bit Dolphin?

Dolphin x64 compiled by myself

Actions #1

Updated by NeoBrainX about 11 years ago

Don't report issues if you have OSD messages disabled. EVER.

Expected behavior => invalid.

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