Emulator Issues #6709
closedFour Swords Adventures: Audio gets stuck with DSP HLE
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Description
READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are here!
Game Name?
The Legend of Zelda: Four Swords Adventures
Game ID?
G4SE01
What went wrong?
After a short time playing (sometimes less than a minute), game audio freezes, playing one particular sound continuously.
What did you expect to happen instead?
I expected sound to play normally.
What steps will reproduce the problem?
[Don't assume we have played the game and know its level names. Be as
detailed as possible.]
- Select DSP HLE for sound emulation.
- Boot Four Swords Adventures
- Play though a few levels. Sometimes it happens immediately, sometimes to doesn't happen until the third level in or so.
Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
http://dolphin-emu.org/download ?
Yeah.
Which versions of Dolphin did you test on?
4.0-86, 4.0-137, 4.0-141
Which version of Dolphin used to work?
Never tried on anything older.
What are your PC specifications (example: Operating System, CPU and GPU)?
Microsoft Windows 8; Intel Core i7-4700HQ @3.2GHz; nVidia GeForce GTX 765M
64 or 32 bit Operating System?
64-bit
64 or 32 bit Dolphin?
64-bit
Any other relevant information (e.g. logs, screenshots, configuration
files)
[Upload big files to a hosting service and post links here!]
Do not attach files to this issue. Upload them to another site and
link here. Use imgur.com for images and pastie.org for logs.
Updated by autofire372 over 11 years ago
I should note that gameplay and video rendering continue to function normally.
Updated by JMC4789 over 11 years ago
It only happens when the game slows down, plus you can use LLE-Audio to fix it. It's just typical Zelda Ucode stuff. Either probably be merged.
Updated by JMC4789 over 11 years ago
- Status changed from New to Accepted
Seems unique among the Zelda ucode errors. Marking as accepted if only because I haven't seen any of the other games do this particular bug in my testing.
Updated by JMC4789 about 11 years ago
The key to this issue seems to be using tab or causing slowdown. Running at full speed I absolutely cannot reproduce it. And I cannot reproduce it on demand.
Updated by MayImilae about 11 years ago
- Status changed from Accepted to Fixed
Fixed by the recent Zelda Ucode changes that made HLE synchronized. JMC tested it but he's too lazy to mark it. :P