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Emulator Issues #6786

closed

Sonic Riders Zero Gravity Afterburst Effect Sticks on Screen until changing Texture Cache Setting

Added by JMC4789 about 11 years ago. Updated about 2 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-1490

Description

Game: Sonic Riders Zero Gravity

What went wrong?

After doing a gravity boost (this game's main gimmick) some of the effect sticks on the screen instead of clearing properly.

What steps will reproduce the problem?
[Don't assume we have played the game and know its level names. Be as
detailed as possible.]

  1. Start up any race in the game on either Graphics Backend. Can be on EFB2Ram or EFB2Tex and any cache setting
  2. Do a gravity boost by hitting B or R or L (R and L must be held) assuming you're using a GameCube controller. Don't use the Wiimote controls.
  3. Change the Texture Cache setting to make the screen return to normal

Which versions of Dolphin did you test on?

3.5, 4.0, 4.0-298 and Tev_Fixes_New branch

Which version of Dolphin used to work?

None

What are your PC specifications (example: Operating System, CPU and GPU)?

Core i5 3570K, GTX 760, 8GB of Ram, Windows 7 64 bit, used 64bit Dolphin

Doesn't seem to work well in fifo, but I do have screenshots. Please swap back and forth between the screens because the effect is very subtle. I tried circling the spots but that just made them harder to see. Flipping back and forth will make it very apparent what's wrong

Effect left on: http://i.imgur.com/jNAUSfy.jpg
How it's supposed to look: http://i.imgur.com/8rDON2L.jpg

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