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Emulator Issues #6790

closed

OGL is blurry when using XFB real

Added by parlane over 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

OGL:

https://www.dropbox.com/s/zxw1myn1clb9v4t/Screenshot%202013-11-04%2022.26.20.png

D3D:

https://www.dropbox.com/s/02au3v59egc2r8m/Screenshot%202013-11-04%2022.26.01.png

Looks like it might be a 0.5f issue where the pixels are off my half a pixel ?

The game here is Skylanders. Branch shouldn't matter as it was forked off latest master (3f1ea21e4fab).

This was Windows obviously.

Actions #1

Updated by NeoBrainX over 10 years ago

Try disabling the FXAA postprocessing shader...

Actions #2

Updated by parlane over 10 years ago

Here it is with sepia shader selected to show it can't be FXAA shader.

https://www.dropbox.com/s/rg9omypxgky0k1r/Screenshot%202013-11-05%2000.00.01.png

Actions #4

Updated by skidau over 10 years ago

For me, OGL started getting this problem again as of r0255e1391244 (on a ATI HD4870).

Actions #5

Updated by parlane over 10 years ago

I'm on gtx 670, so it's not amd/nvidia dependent.

Actions #6

Updated by parlane over 10 years ago

This happens when XFB is set to Real mode, virtual and off are fine.

Actions #7

Updated by parlane over 10 years ago

  • Status changed from New to Fixed

Fixed by eef2cddfd766

:)

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