Emulator Issues #6790
closedOGL is blurry when using XFB real
0%
Description
OGL:
https://www.dropbox.com/s/zxw1myn1clb9v4t/Screenshot%202013-11-04%2022.26.20.png
D3D:
https://www.dropbox.com/s/02au3v59egc2r8m/Screenshot%202013-11-04%2022.26.01.png
Looks like it might be a 0.5f issue where the pixels are off my half a pixel ?
The game here is Skylanders. Branch shouldn't matter as it was forked off latest master (3f1ea21e4fab).
This was Windows obviously.
Updated by NeoBrainX over 10 years ago
Try disabling the FXAA postprocessing shader...
Updated by parlane over 10 years ago
Here it is with sepia shader selected to show it can't be FXAA shader.
https://www.dropbox.com/s/rg9omypxgky0k1r/Screenshot%202013-11-05%2000.00.01.png
Updated by parlane over 10 years ago
https://www.dropbox.com/s/tsk1p4h30vb3bbn/Screenshot%202013-11-05%2000.02.17.png
https://www.dropbox.com/s/t31r7krs0o8jwjp/Screenshot%202013-11-05%2000.02.21.png
https://www.dropbox.com/s/b8x06qgxa3xhb3r/Screenshot%202013-11-05%2000.02.23.png
https://www.dropbox.com/s/ue0eziww8q8j2r6/Screenshot%202013-11-05%2000.02.25.png
Updated by skidau over 10 years ago
For me, OGL started getting this problem again as of r0255e1391244 (on a ATI HD4870).
Updated by parlane over 10 years ago
I'm on gtx 670, so it's not amd/nvidia dependent.
Updated by parlane over 10 years ago
This happens when XFB is set to Real mode, virtual and off are fine.