Emulator Issues #6802
Skyward Sword - Unnecessary DOF rendering
The Legend of Zelda: Skyward Sword
What went wrong?
Unnecessary DOF effect in some scenes.
What did you expect to happen instead?
There should be no DOF effect at all.
What steps will reproduce the problem?
[Don't assume we have played the game and know its level names. Be as
detailed as possible.]
Run the game.
Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
Obviously. Tried every setting.
Which versions of Dolphin did you test on?
Which version of Dolphin used to work?
What are your PC specifications (example: Operating System, CPU and GPU)?
i7-860 2.8 GHz, Windows 7 32-bit, HD Radeon 6970
Any other relevant information (e.g. logs, screenshots, configuration
These are just select samples. The defect occurs throughout the game. Please fix ASAP.
#3 Updated by MayImilae over 7 years ago
- Status changed from New to Accepted
Hmm, that is curious. Reproduce it. It appears only in very few specific places, and not in normal gameplay, but it's really weird.
Here is a fifolog of one of the scenes he mentioned in screenshots. I played it in 4.0-265 with OpenGL, efb to texture, ignore format changes off, and all the right things, and it still shows up.
I'll do some revisions testing on this and report back. I don't remember this when I played through it.
#4 Updated by greatbrian2 over 7 years ago
Disabling ignore format changes only partially fix #4 (old man still looks a tad blurry), but still, I think the DOF is broken. So far the issue only occurs during cutscenes. Also, disabling ignore format changes is required to make the other textures visible (D3D backend). Not disabling it will cause some textures (i.e. plants on walls in houses, vines) to not appear at all.
P.S. I just started playing this on emulator, so there is a possibility that there are more defects on the way.
#6 Updated by MayImilae over 7 years ago
The problem is not fixed by unchecking "Ignore format changes". There is currently no way around it besides disabling EFB copies outright. Even software does it (with EFB to Ram style glitches that liter this game). Yea, EFB to Texture is more accurate with Skyward, EFB to Ram shows tons of errors. Just try it on that fifolog. EFB to Ram may be tie-dye hell, even it still has the blur.
Fortunately, this bug appears to only occur in select places, like cinematic close ups. The fifolog I provided coinsides with one of his emulator/wii comparison screenshots, so we already know what hardware looks like for that fifolog. I.e. not blurred all to hell.
#14 Updated by JMC4789 over 7 years ago
- Status changed from Accepted to Accepted
Can you test that it's happening on the Tev_Fixes_New branch as well? https://dolphin-emu.org/download/list/tev_fixes_new/1/
I don't play on console, so it's very possible that I messed this up somehow. Reopening.