Emulator Issues #6833
Blaster Master: Overdrive NTSC Visible Background Tile Edges
READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!
Blaster Master: Overdrive
What went wrong?
Gaps appear at edges of background tiles. This only seems to occur with the NA version.
What did you expect to happen instead?
Images to be rendered without gaps, as seen with PAL version.
What steps will reproduce the problem?
[Don't assume we have played the game and know its level names. Be as
detailed as possible.]
1.Start a new game, gaps are clearly visible on initial screen.
Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
Which versions of Dolphin did you test on?
4.0, and a few dev releases up to 4.0-427
Which version of Dolphin used to work?
None, this has been a long standing issue since the 3.x days.
What are your PC specifications (example: Operating System, CPU and GPU)?
64 or 32 bit Operating System?
64 or 32 bit Dolphin?
Any other relevant information (e.g. logs, screenshots, configuration
#11 Updated by kolano over 4 years ago
So, yes, in 4.0-5823 I see a defect above the spike pit in the first screen. A light gray line that seems like it shouldn't be there.
I tried to reference some let's plays off of YouTube, many of which seem to show the same defect. Unfortunately it's not clear which may be using Dolphin to play, I'm guessing most of them are. There is at least this this one...
...which doesn't appear to be using Dolphin and also doesn't show the defect.
#16 Updated by kolano almost 2 years ago
#17 Updated by iwubcode almost 2 years ago
Other effected titles:
The Price Is Right 2010 Edition
Press Your Luck 2010 Edition
Yes this was also captured in #10401 , it seems like a bug in texture uvs being off? In addition to all those titles mentioned, I wonder if this is the cause for De Blob as well?
#18 Updated by kolano almost 2 years ago
It's been some time, and as I'm still experimenting with texture pack development for this game, I'm challenging the status of this issue being invalid as well, as the game has no issues with texture seams in the original and when using the original textures at > 1xIR.
I'm not saying it's a bug, because as people have put it it's a normal thing that happens when you upscale the original texture, but I'm hoping there's at least some devs looking into a workaround to help mitigate its effect. I know it's not caused by poor texture preparation, because I've tried upscaling the original textures 4x using nearest neighbour, and the seams are still there.