Emulator Issues #6840
Fix locale issues in shaders generators properly
Something is broken about our shader generators. degasus felt like working around issues by randomly changing unrelated code and instead of fixing the issue properly in revision 045efdfc3e558f1152b116574d92015f27e396fa.
Meanwhile, Rodolfo has come up with his own fix in revision 15b6d75b775eec17a5b8e05362f2e0ad6d7750e0 but seems to have no interest in upstreaming that change. I don't know if that change is a proper fix or just a hack as well.
Given that people seem to be okay with the idiocy that is currently happening in TextureConversionShader (instead of using "%f" in printf, degasus used "%d.0"...) I don't expect anyone to care about this issue, but it's something that should be fixed because.. ffs do I even need to explain this?
#2 Updated by degasus over 7 years ago
Maybe we should also take a look at this function:
It's the last one which uses locale at all. So it's likely broken, too.