Emulator Issues #6907
closedTales of Symphonia random crashes
0%
Description
Game Name: Tales of Symphonia
Game ID: (I have no idea)
The problem:
The game runs absolutely perfectly on both high and low quality. Perfectly being with no lagg, sound crashes or frame skips. Yet after playing a little while the game crashes sometimes. Usually the crashes happen when in 'field-mode' (as shown in the screenshot). This mode might be more demanding for the emulator, but it still runs smoothly.
I do notice a small sound change before the crash but its very faint. It's difficult to describe.
I expected the logg to show some kind of error but I only see this sometimes: "Warnig: iCalcStcPnt1 ArgStcPnt 0". The emulator doesn't crash when it prints this message, but it's worth mentioning I suppose.
Version: As shown in the printscreen this was done on version 4.0.
Also I'm using the 64 bit version, which is supported by my PC.
Log Screenshot: http://i.imgur.com/xyD4IcQ.png
I hope this helps!
Updated by pauldacheez almost 11 years ago
As is routine with this kind of issue, can you verify that you don't have a bad dump of the game? Check the file's MD5 hash with a tool like WinMD5 and compare it to the one on redump.org. http://redump.org/disc/1279/ http://redump.org/disc/1280/
...Also, wait, what, why do you only have one of the discs? It's a two-disc game, you're gonna need that other disc at some point.
Updated by LordRaiven24 almost 11 years ago
Hmm Ive been using the experimental compiler and OpenGL for a few hours, no crashes yet
Updated by JMC4789 almost 11 years ago
- Status changed from New to Questionable
I played this a little bit an was unable to produce any crashes in moderately up to date dev builds. Will update as I go back and play this game more.
Updated by JMC4789 almost 11 years ago
I'm still not able to produce a crash, even in JIT. Are you in long range mode or just traveling?
Updated by JMC4789 over 10 years ago
- Status changed from Questionable to Duplicate
Since the OP has disappeared and I found a way to trigger a crash at any point, I'm going to merge this into my new issue.