Emulator Issues #6951
closedShaderCache causes Dolphin to crash upon opening games ONLY with OpenGL. (Intel HD)
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Description
[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
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Game Name?
Any Wii or Gamecube game
Game ID?
Any
What's the problem? Describe what went wrong in few words.
Launching a game with the OpenGL back end crashes from the second launch onward (runs fine the first time).
What did you expect to happen instead?
Game to launch normally
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
- Select OpenGL
- Launch an ISO that has never been launched
- Stop the emulation
- Launch the game again; it will crash.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0.2
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No, I updated to 4.0.2 in hopes this might be fixed.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Intel i7 4700MQ
NVIDIA GeForce 770M
8 GB RAM
Windows 8.1
Are you using the 32 or the 64 bit version of Dolphin?
64
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Upload big files to a hosting service and post links here!]
I know the file that causes the issue! Specifically, deleting the folder "C:/Users/<User>/Dolphin Emulator/ShaderCache" WILL result in a successful launch next time Dolphin is started. Dolphin writes this file upon opening the ROM. I must delete it before trying to launch the game again.
[Do not attach files to this issue. Upload them to another site and
link here. Use imgur.com for images and pastie.org for logs.]
Updated by NeoBrainX almost 11 years ago
Does the issue persist if you force Dolphin to be put into high performance mode in the nvidia control panel?
Updated by c.ed.mead almost 11 years ago
@NeoBrainX, manually selecting the high performance dedicated graphics option in the NVIDIA control panel for dolphin.exe did indeed resolve the issue. Thanks for the suggestion.
Updated by JMC4789 almost 11 years ago
This has been happening to me as well; it seems to be very, very recent though.
Updated by JMC4789 almost 11 years ago
Oh, this may be a result of the new NVIDIA drivers rather than dolphin, perhaps?
Updated by JMC4789 almost 11 years ago
- Status changed from New to Questionable
Eh, I'm unable to confirm now. I was having strange crashes when opening up a second game in a variety of builds, though. I can't pin down how exactly to reproduce it.
Updated by hesham1441999 almost 11 years ago
It does happen to me too, while I don't have NVIDIA. I'm having Intel(R) HD Graphics 4000
Updated by johncroft2580 almost 11 years ago
iv got a nvidia card gtx 760, the only game i get crash straight away when using opengl is with CRASH NITRO KART, i get a popup saying dolphin.exe has stopped responding, if i use direct3d the game will run without crashes, i hope someone can look into this game
Updated by JMC4789 over 10 years ago
I don't have crash nitro kart, but I do have a GTX 760. I don't know what else to say though. There's no games that crash for me, and I haven't found a reasonably priced crash nitro kart locally.
Updated by rpjohnst over 10 years ago
Not just NVIDIA- Happens for me on an AMD R9 270X with OpenGL backend on Linux with open source radeon drivers.
Updated by JMC4789 about 10 years ago
Issue 7802 has been merged into this issue.
Updated by JMC4789 about 10 years ago
- Status changed from Questionable to Accepted
- Priority set to Urgent
- Milestone set to Current
The crash nitrokart stuff is unrelated, and I have no idea what's going on there, but the original issue is obviously true.
Something needs to be done about this.
Updated by segadult about 10 years ago
I'm running into this as well. I have an Intel(R) HD Graphics 4400 and an Nvidia GT 740m 2GB dual GPU setup. I can run games fine the first time, but then any time after crashes. I have tried specifically running the emulator on the Intel and the Nvidia chipsets, but both crash.
Updated by JMC4789 about 10 years ago
You need to set your Optimus stuff to be in high performance; they won't let us select the Graphics Card in those situations.
Updated by degasus almost 10 years ago
I think we should try to add the gl_rederer string within this cache and to only load them, if this string matches.
Updated by RioverSpear almost 10 years ago
I don't know if this will affect the performance of the game (I encounter same levels of performance when I do this or run a fresh install) but, when I make 3 notepad files in the "C:/Users//Dolphin Emulator/ShaderCache" directory and rename them (Along with their filetypes) to the names of the files already IN that folder, I can run OpenGL any number of times without a crash.
Updated by JMC4789 almost 10 years ago
Issue 7833 has been merged into this issue.
Updated by fallaha56 almost 10 years ago
Hi am getting this issue on a GTX970 desktop with no Intel HD graphics onboard
I initially thought OpenGL was crashing but in fact it's writing a 5GB(!) file
Updated by fallaha56 almost 10 years ago
Hi just tried again and allowed Dolphin to run after trying to exit -now an 11GB(!!) file
Tried with driver shadercache on and off -no difference
Updated by JMC4789 almost 10 years ago
Issue 8138 has been merged into this issue.
Updated by xresusx almost 10 years ago
I have to bring this important issue up, when playing "Baten Kaitos: Eternal Wings and the Lost Ocean" the game creates a file named "ogl-GKBEAF-shaders.cache" inside the "ShaderCache" folder and the file takes a lot of space, last time i checked it had 17GB!!!
This issue needs some attention, hope the developers take a look at this.
This was tested on the latest Dolphin revisions "4.0-4969" and "4.0-5328".
Sorry to bring the topic here but this thread is closely related to this issue, i also have a GTX 970.
Updated by JMC4789 over 9 years ago
Pinging this again. We don't know what's going wrong exactly. Something to do with asynchronous shutdown causes this to be able to happen. We don't know what or how, and I don't think it's Armada's bug, as much as one uncovered.
Updated by JMC4789 over 9 years ago
Pinging this again. We don't know what's going wrong exactly. Something to do with asynchronous shutdown causes this to be able to happen. We don't know what or how, and I don't think it's Armada's bug, as much as one uncovered.
Updated by Armada over 9 years ago
To fix this issue we really need to know what kind of shaders (if any) are taking up so much space. Can anyone with such a huge shader file compress it and upload it somewhere? (Assuming it compresses well)
Updated by muz.jls over 9 years ago
I worked around this by symlinking the cache file to a 128MB partition, it keeps the load/close time down and doesn't seem to do anything else weird. It just fills the whole partition.
When I open Baten Kaitos and then close it as the intro cinematic starts, it seems to add around 1.4GB to the file each time(in a large partition). I did that a couple times and have a 6GB file. I'll go ahead and upload both since they compress so well.
Updated by Armada over 9 years ago
As expected the cache is just full of zeros. Maybe it keeps caching failed compilations?
Updated by Armada over 9 years ago
Does this only happen with OGL or also with D3D?
Updated by muz.jls over 9 years ago
Only happens with OGL, the dx11 files are all below 12KB
Updated by Armada over 9 years ago
If you enable the Side-by-Side stereoscopy mode, does it work or does it give you a warning that it is unsupported?
Updated by metafalica over 9 years ago
Could you also have a look at my ticket more closely to mark it as not dupe (the one that were merged with this)?
https://code.google.com/p/dolphin-emu/issues/detail?id=8138
I think this is different issues.
No crash for me, no 16 GB shaders cache and I run games that does not apply to this ticket starter requirements "2. Launch an ISO that has never been launched
"
Updated by muz.jls over 9 years ago
It works, but with the same huge file writing behavior.
Updated by Armada over 9 years ago
Please try this build: http://dl.dolphin-emu.org/prs/pr-2164-dolphin-latest-x64.7z
Updated by muz.jls over 9 years ago
That build seems to have fixed it, there's no huge file anymore.
Updated by Armada over 9 years ago
Ok, that means that either one of these 3 cases apply that cause huge shaders to be written to the disk:
- Shaders that have been deleted are being written to disk.
- Shaders that have failed to link are being written to disk.
- Non-existant shaders are being written to disk.
Are any such shaders ever supposed to be part of the cache?
Updated by degasus over 9 years ago
- We don't delete shaders at all.
- Would result in a panic alert, but maybe they are disabled by the user. We don't delete them as we don't them to be recompiled that often.
- I have no idea what this could be.
- Driver issue ;)
Updated by JMC4789 over 9 years ago
It's happened on my NVIDIA in F-Zero GX before.
Updated by Armada over 9 years ago
- Status changed from Accepted to Fix pending
I'll clean up the PR and attempt to merge that one. I'd still like to know the root cause, but since this issue is critical I'll make do with proper error handling for now.
Updated by JMC4789 over 9 years ago
Question: Does this allow Intel HD to boot OpenGL multiple times without crashing now?
Updated by Armada over 9 years ago
Also, does using that build actually reduce the size of cache files that are already huge? We might have to implement a method to clean up those shader caches.
Updated by degasus over 9 years ago
using a new build (with a new git hash) should clear this cache, so this
issue will be solved by itself
2015-03-02 17:08 GMT+01:00 dolphin-emu@googlecode.com:
Updated by gmendoza678 over 9 years ago
I'm getting this error on 4.0-5991 and 5993, same scenario as described above.