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Emulator Issues #6984

closed

BK shouldn't require EFB2RAM anymore [was: Baten Kaitos Battle Transition Super Slow]

Added by DRayX7 almost 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Baten Kaitos: Eternal Wings and the Lost Ocean

Game ID?
GKBEAF

What's the problem? Describe what went wrong in few words.
The pre-battle transition effect slows the game to like 1-2 fps, when it otherwise runs at 60 VPS 30 FPS

What did you expect to happen instead?
Game should maintain full speed, or possibly slow down a little.

What steps will reproduce the problem?

  1. Start new game, and skip through all the beginning dialog.
  2. Leave the first city and go left to Moonguile Forest on the overworld map.
  3. Run into the first flying enemy you see, and observe the speed of the battle transition animation.

Which versions of Dolphin did you test on?
4.0.2 & 4.0-690

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Unknwon

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 x67
Intel i7-3770K
GTX 670

Are you using the 32 or the 64 bit version of Dolphin?
64

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Tried using OpenGL and D3D 11 with same results.

Actions #1

Updated by delroth almost 11 years ago

I think I remember this being a configuration issue, not sure. Could you test with EFB2Tex/EFB2RAM?

[Do we still require EFB2RAM for BK? I think that's not needed anymore since the change that made EFB2Tex copy persistent.]

Actions #2

Updated by DRayX7 almost 11 years ago

The game is actually forced to EFB2RAM in the ini, but it seems to work about the same with EFB2Tex (commenting out the line in the ini). I was able to fix the issue by dropping the texture cache accuracy from the safest (leftmost) setting to either the middle or fastest (rightmost) settings. Thanks for pointing be towards the EFB settings as the likely culprit. I added a note on this to the wiki page.

Actions #3

Updated by delroth almost 11 years ago

  • Status changed from New to Accepted

Re-assigned to kostamarino so he can assess whether EFB2RAM is still needed here. I think the only issue that it fixes is menus background becoming garbage when the texture cache is cleared (loading a save state, opening the graphics config).

Actions #4

Updated by kostamarino almost 11 years ago

It seems it is not needed, menus background image becomes garbage only when you change texture cache accuracy in the graphic options, and then again it will fix after the next battle even if you do that.

Actions #5

Updated by kostamarino almost 11 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision 3a7cd4e87363.

Actions #6

Updated by kostamarino almost 11 years ago

Damn, i found that the save picture is not saved like in xenoblade without efb to ram, nothing important but i guess it fixes something. :-(

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