Emulator Issues #7055
closedSuper Smash Bros. Brawl: Challenges menu wraps around and obscures screen (D3D) [Viewport Issue]
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Description
GameName?
Super Smash Bros. Brawl
Game ID?
RSBE01
What's the problem? Describe what went wrong in few words.
The Challenges menu wraps around as you move the menu and obscures the screen as the model does not become invisible as appropriate.
What did you expect to happen instead?
For there to be no obscuring.
What steps will reproduce the problem?
- Be sure to use Direct3D backend. OpenGL does not reproduce the problem.
- Launch the game as normal until at the first menu.
- Go to the Vault menu.
- Go to Challenges.
- Scroll the menu left and right, and model should wrap around until it is in front of the screen.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 4.0-1035 x64
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
I know the issue was not present in the past, but I am not sure exactly which version. I do know it was after the 4.0 line came about, so there's a range.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
OS: Windows 8.1
CPU: Intel Core i5-3330 @ 3.00GHz
GPU: Intel HD Graphics
RAM: 8GiB
Are you using the 32 or the 64 bit version of Dolphin?
64-bit
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Here are two screenshots showing the two sides of the menu.
http://prntscr.com/2x1w0f
http://prntscr.com/2x1wja
Updated by NeoBrainX over 10 years ago
Please provide a 2-frame fifo log.
wiki.dolphin-emu.org/index.php?title=FifoPlayer
Updated by tglcraig over 10 years ago
Updated by JMC4789 over 10 years ago
It seems they're supposed to be clipping once they get so closed to the camera, but D3D11 isn't doing it. Perhaps this is related to the problem in Mario Power Tennis?
Updated by galopin over 10 years ago
On my PC, the GL driver is crashing on that fifo replay, nothing less. Is it possible that a missmatch between the number of vertice the fifo except and what is really in the fifo ?
Updated by galopin over 10 years ago
Should be happy with that ? http://imgur.com/a/CIpeJ#0
Updated by kostamarino about 10 years ago
- Status changed from Accepted to Fixed
This is fixed by https://github.com/dolphin-emu/dolphin/pull/1346