Emulator Issues #7086
Final Fantasy Crystal Bearers Water Texture Flickering
FFCC THE CRYSTAL BEARERS
What's the problem? Describe what went wrong in few words.
During scenes with specific water textures, the water will flicker.
What did you expect to happen instead?
The water should appear as normal without flickering.
What steps will reproduce the problem?
1. Launch Dolphin.
2. Play a gameplay or scene with water and it flicker.
3. You can see it most evidently in the beginning of the game during its introduction/tutorial.
Which versions of Dolphin did you test on?
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Have not tested.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 64bit.
NVidia GeForce 780 Ti
Are you using the 32 or the 64 bit version of Dolphin?
Is there any other relevant information?
Switching between EFB-RAM and EFB-Texture results in the same problem.
#1 Updated by MayImilae over 6 years ago
No screenshots, fifologs, or ways to reproduce quickly (wii save + real instructions). Saying "start the game and play" without any other explanation is not sufficient. Please provide those.
#6 Updated by captgrrr over 6 years ago
The double image in the screanshot flickers on and off much like the black squares on the ground in the fifo log.
i7 3770k @ 4.5ghz
#9 Updated by Autoran1 over 5 years ago
This issue has really strange behaviour, but it reacts on Fast Deth option for a while:
Stepm into the water than turn FastDepth ON, water will be rendered correctly until character moves and water will be buggy again, than you can turn the option OFF and the cycle will repeat itself
look's like FastDepth option triggers smth
#10 Updated by BJSerpas over 5 years ago
This issue is still present on the latest build of Dolphin (6215-x64). It happens regardless of video backend, internal resolution, or any graphics settings (including Virtual or Real XFB). While unofficial builds are unsupported, it may be helpful to know that this issue also occurs on the latest build of Ishiiruka (353.6c16034), also regardless of any and all video settings.
I believe issue 1899 is a similar (or identical) issue to this one. It has, however, been marked as fixed, which is obviously not true. I don't see any indication of the build that the issue was "fixed" in, however it must have been broken some time afterwards, given that the issue is about 3 years old and the issue is still present.
What can we do to help narrow down the cause of this bug?
#11 Updated by captgrrr about 5 years ago
Thought I would give this game a shot because of all the changes to depth and fast depth recently and the comment from January I had missed. As of 6496 things are still broken. Toggling fast depth only seems to work once for me. Does it rebuild the shader cache the first time its toggled? The game slows from 30fps to about 5 for a few seconds the first time I toggle the setting. While its slowing down I can even move and the water looks normal. After the first toggle of the setting it doesn't seem to make a difference.
#12 Updated by captgrrr about 5 years ago
Software renderer works.
Oops I think I copied over the old screenshot.
#22 Updated by captgrrr almost 4 years ago
Not seeing this in 5.0-985 as per attached. Anyone else able to re-test?
Working here as well! Yay! At least in dx12 and vulkan. Dx11 currently hangs on my wii games but not my GC games tested so far but meh different issue YAY!
Windows 10 x64