Emulator Issues #7094
Software Renderer does not draw non-sprites in NES games (Debug Builds Work, not Release Builds)
Plenty, for instance The Legend of Zelda- FAKE01
What's the problem? Describe what went wrong in few words.
Software Renderer doesn't draw non-sprites in NES games. If it does, they're heavily glitched lines.
What did you expect to happen instead?
Software Renderer is supposed to be perfect, dammit!
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1. Load NES game
2. Cry as your lord and master software renderer cannot handle it. Watch as it grovels to the hardware backends, which handle this with ease.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Tons. Latest 4.0-1212.
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Core i5 3570K, GTX 760, Windows 7 x64
Core i7 2670QM, GTX 560m, Linux
Are you using the 32 or the 64 bit version of Dolphin?
Is there any other relevant information? (e.g. logs, screenshots,