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Emulator Issues #7114

closed

Tomb Raider: Legend - Water Reflection Texture Bug in Hardware Backends

Added by MayImilae about 10 years ago. Updated over 2 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-14697

Description

Tomb Raider: Legend (GL8E4F) has a very peculiar bug with its water. It appears as though a texture from the environment is rendered over it, filling the upper left quadrant then stretched for the rest. It even switches between several textures depending on your view.

https://wiki.dolphin-emu.org/images/6/61/Tomb_Raider_Legend_Water_Reflections.jpg

Tried EFB to Ram, single core, JITIL, on and on. However, the reflections work in software (though there are tons of other bugs in software that aren't in hardware). Oddly enough the fifolog didn't work in software, and I had to go there manually at a whopping 4fps, but it works.

Hardware - http://i.imgur.com/2r4dqoB.jpg
Software - http://i.imgur.com/1GEr01N.jpg

To reproduce, go to anyplace with reflective pools. There is one right at the beginning of the game. Load up the game, skip the cinematic, then climb up the hill a bit, and there's a pool you have to cross to proceed. That's it. Or just use the handy fifolog. However I had some problems with it in software...

Fifolog - http://www.mediafire.com/download/tnmw0lvx4jswub3/tomb_raider_legend_water_reflection_2_EFBtoRam_fifo.7z

Tested on revisions:
4.0-424 win64
4.0-1246 win64 neobrain tev combiner fixes (to make sure the new tev fixes didn't fix it, they don't)

Tested on system:
Core i5 3570k @ 4.7ghz
Nvidia Geforce GTX760
Windows 7 x64

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