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Emulator Issues #7134

closed

Conduit 2 - reflections rendering incorrectly

Added by muonsoftware about 10 years ago. Updated over 1 year ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Conduit 2

Game ID?

SC2P8P

What's the problem? Describe what went wrong in few words.

The game uses a reflection effect to simulate shiny surfaces that is rendered incorrectly in Dolphin. This happens in both Direct3D and OpenGL backends. What it looks like to me is that it is using the wrong texture for the cubemap.

Bloom looks odd too but I'm chalking that up to EFB scaling issues

What did you expect to happen instead?

Reflection effects should look the same as on the Wii

What steps will reproduce the problem?

  1. Start the single player campaign
  2. Look around at shiny surfaces, eg glass/metal

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

Every SVN revision between 4.0-1126 and 4.0-1304, 3.5-1124 and 3.0

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

No

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Q6600 o/c 3ghz, Radeon 6850 o/c 850/1200, 4gb DDR2 SDRAM, Windows 7x64 latest drivers

Mid 2009 MacBook Pro Core2Duo T9600, Nvidia 9600M GT, 4gb RAM, Windows 7x64 via bootcamp, recent Nvidia Drivers

Are you using the 32 or the 64 bit version of Dolphin?
64-bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Gallery with screenshots from Dolphin and Wii is here:-

http://imgur.com/a/YZrcc#0

Gameplay video from wii

https://www.youtube.com/watch?v=CMPmqeeYf4o

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