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Emulator Issues #7145

Luigi's Mansion Static in Music Sheets Battle (LLE)

Added by MayImilae about 6 years ago. Updated almost 4 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
Category:
DSPLLE
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

May be related to other static issues, such as issue 6955

Well this is different. Luigi's Mansion (GLME01) has two bursts of static during the Music Sheets battle. They always occur in the exact same places in the loop, and while the two different Bzzts sound different, the same Bzzt repeated sounds exactly the same as the previous time it was played.

Audiodump - http://www.mediafire.com/listen/hdq6v5yh9ax17yg/Luigi's_Mansion_Music_Sheets_BZZT.mp3

Curiously, this only occurs with DSP LLE (both official roms and Dolphin provided roms). DSP HLE, before or after the recent Zelda-Ucode-HLE changes, doesn't exhibit this issue. I tested all audio backends available on windows machines, and the pattern was completely consistent. LLE has the Bzzt, HLE doesn't.

To reproduce, load the GCI file below. Head through the double doors on the first floor, go right, then down the hall, then left, and enter the first door. If you get lost just press the Y button - it's the door with the key floating over it on the map. Turn on all the instruments, answer her question, and then you'll do battle with her "Music Sheets". That's the music with the bzzt.

GCI - http://www.mediafire.com/download/dq289wm7pon8z54/GLME_LUIGI_MANSION_SAVEDATA_v3.7z

Tested Revisions:
4.0 win64 - LLE Bzzt, HLE no Bzzt
4.0-1302 win64 - LLE Bzzt, HLE no Bzzt
4.0-1340 win64 - LLE Bzzt, HLE no Bzzt

Tested on System:
Windows 7 x64
Core i5 3570K @ 4.7ghz
Nvidia GeForce GTX 760
Asus Xonar Essence STX PCIe

History

#1 Updated by JMC4789 about 6 years ago

  • Status changed from New to Accepted

I'm willing to accept based on bad youtube playthroughs, but I'm planning on verifying it myself later today.

#2 Updated by JMC4789 about 6 years ago

Console does not have this bug, I just had to go and check for myself rather than trusting my ears on some stupid youtube playthrough.

Confirmed 100% as Dolphin bug.

#3 Updated by JMC4789 about 6 years ago

  • Category set to dsphle

HLE has problems in other battles that exactly mirror this one. The prelude to the Baby boss battle has the same symptoms.

#4 Updated by delroth about 6 years ago

How is it supposed to sound like?

#5 Updated by JMC4789 about 6 years ago

This is the Piano scene in the original post of the issue, except I dumped the audio from console. Enjoy.

https://dl.dropboxusercontent.com/u/484730/LuigisMansionPiano.wav

#6 Updated by JMC4789 about 6 years ago

  • Category deleted (dsphle)

Never trust HLE, even to be wrong.

#7 Updated by thealexbarney almost 6 years ago

I did some work ripping the Luigi's Mansion soundtrack a few years ago, and I ran across this exact problem with both LLE and HLE.

#8 Updated by delroth almost 6 years ago

  • Milestone changed from Current to Next

Moving to next milestone since these issues are not critical to a new release.

If you feel strongly about this issue and want it to block the next Dolphin release, please assign yourself as owner and re-add Milestone-Current.

#10 Updated by Quinn.Bigbird over 4 years ago

Has this been fixed in Zelda HLE?

#11 Updated by kolano over 4 years ago

This apparently doesn't occur with HLE, and recent revisions likely have fixed other issues with HLE. So HLE is likely now recommended with this game. This should still be cleanned up with LLE audio though.

#12 Updated by JosJuice almost 4 years ago

  • Milestone changed from Next to Current

5.0 was released, moving Milestone-Next to Milestone-Current.

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